🖐 TurboGrafx-16 - Wikipedia

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Western markets model top and the original Japanese and French system bottom.
It was released in Japan on October 30, 1987 and in the United States on August 29, 1989.
It also had a limited release in the United Kingdom and Spain in 1990, known as simply TurboGrafx and based on the American model, while the Japanese model was imported and distributed in France in 1989.
It was the first console released in the https://festes.ru/arcade-games/bubble-burst-arcade-game.html, although it used an 8-bit CPU.
Originally intended to compete with the NESit ended up competing with theand later on the SNES.
The TurboGrafx-16 has an 8-bita 16-bit video color encoder, and a 16-bit.
The are capable of displaying 482 colors simultaneously, out of 512.
With dimensions of just 14 cm × 14 cm × 3.
Games were stored on a cartridge, or in optical format with the TurboGrafx-CD add-on.
The TurboGrafx-16 failed to break into the North American market and sold poorly, which has been blamed on inferior marketing.
Despite the "16" in its name and the marketing of the console as a 16-bit platform, it used an 8-bit CPU, a marketing tactic that was criticized by some as deceptive.
Developer Doug Snook of said the CPU was a performance problem.
However, in Japan, the PC Engine, introduced into the market at a much earlier date, was very successful, where it gained strong third-party support and outsold the at its 1987 debut, eventually becoming the 's main rival.
Lots of revisions - at least 17 distinct models - were made, such as portable versions and a add-on.
An enhanced model, thewas intended to supersede the standard PC Engine, but failed to arcade card duo games through and was quickly discontinued.
The entire series was succeeded by the in 1994, only released in Japan.
NEC's interest in entering the lucrative video game market coincided with Hudson's failed attempt to sell designs for then-advanced graphics online arcade game museum to.
NEC lacked the vital experience in the video gaming industry so approached numerous video game studios for support.
They eventually found that, by coincidence, Hudson Soft was also interested in creating their own system but needed a partner for arcade card duo games cash.
The two companies successfully joined together to then develop the new system.
The PC Engine finally made its debut in the Japanese market on October 30, 1987, and it was a tremendous success.
By 1988 it outsold the year-on-year, putting NEC and Hudson Soft ahead of Nintendo in the market, and far ahead of.
The console had arcade card duo games elegant, "eye-catching" design, and it was very small compared to its rivals.
This, coupled with a strong software lineup and strong third-party support from high-profile developers such as and gave NEC the lead in the Japanese market.
In 1988 NEC wanted to sell the system to the American market, and directed its U.
NEC Technologies boss Keith Schaefer formed a team to test the system out.
One criticism they found was the lack of enthusiasm in its name 'PC Engine'.
The team also felt its small size was not very suitable to American consumers who would generally prefer a larger and "futuristic" design.
As a result they came up with the name 'TurboGrafx-16', a name representing its graphical speed and strength, and its 16-bit.
They also completely redesigned the hardware into a large, black casing.
However the redesign process was lengthy, and NEC in Japan was still cautious about the system's viability in the U.
The TurboGrafx-16 was eventually released in the and in late August 1989.
This came just two weeks after 's test-market launch on August 14, which was distastrous timing for NEC as Sega of America didn't waste time redesigning the original Japanese Mega Drive system.
The Genesis launch was accompanied by an ad campaign mocking NEC's claim that the TurboGrafx-16 was the first 16-bit console.
Initially, the TurboGrafx-16 was marketed as a direct competitor to the and early television ads touted the TG-16's superior graphics and sound.
These ads featured a brief montage of the TG-16's launch titles:, etc.
Sega quickly eclipsed the TurboGrafx-16 after its American debut.
NEC's decision toa Hudson Soft game unknown to western gamers, proved costly as Sega packed-in a port of the hit arcade title with the Genesis.
NEC's American operations in were article source overhyped about its potential and quickly produced 750,000 units, far above actual demand.
Hudson Soft earned a lot from this as NEC paid Hudson Soft royalties for every console produced, whether sold or not.
By 1990 it was clear that the system was performing very poorly and was severely edged out by Nintendo and Sega's marketing.
After seeing the TurboGrafx-16 suffer in America, NEC decided to cancel their European releases.
Units for the European markets were already produced, which were essentially US models modified to run on television sets, and branded as simply TurboGrafx.
NEC sold this stock to distributors - in the United Kingdom released the TurboGrafx in check this out in extremely limited quantities.
This model was also released in Spain and Portugal through selected retailers.
No PAL were made, and instead the European system can play all American games without modifications, albeit with the necessary slowdown to 50 Hz.
PC Engine consoles as well as some of its add-ons were imported from Japan by French licensed importer Sodipeng Société de Distribution de la PC Engine, a subsidiary offrom November 1989 to 1993.
This came after considerable enthusiasm in the French press.
This PC Engine was largely available in France and through major retailers.
It came with instructions and also arcade card duo games AV cable to enable its input to a television set.
Its launch price was 1,790 about 416 as of 2013.
NEC claimed that it had sold 750,000 TG-16 consoles in the United States, and 500,000 CD-ROM units worldwide, by March 1991.
That year NEC released the in Japan, a model which could play HuCards and CD-ROM² discs, making it the first game console with an integrated CD-ROM drive.
The console was licensed to Turbo Technologies Incorporated, who released it in North America in 1992 as the.
In addition to standard CD-ROM² format discs, the Duo could also play games in the newly introduced Super CD-ROM² format due to its greater RAM size the TurboGrafx-16 and its CD player could support this new format only through the use of a separately available upgrade, the Super System Card, which TTI sold via mail order.
The unit came into competition with thewhich was released almost immediately after.
Turbo Technologies ran ads featuring.
The ads mocked Sega, and emphasized that though the TurboDuo and Sega CD had the same retail price, the TurboDuo was a standalone platform and included five pack-in games, whereas Sega CD buyers needed to purchase separately sold games and a Genesis console before they could use the system.
Pioneer However, the North American console gaming market continued to be dominated by the Super NES and Genesis rather than the new CD-based consoles.
In May 1994 Turbo Technologies announced that it was dropping support for the Duo, though it would continue to offer repairs for existing units and provide ongoing software releases through independent companies in the U.
The TurboGrafx-series was the first video game console ever to have a contemporaneous fully self-contained portable counterpart, the PC Engine GT, known as in North America.
It contained identical hardware and played identical game software utilizing format game software.
The last game on HuCard format was 21 Emon: Mezase!
Hotel Ō on December 16, 1994.
The add-on allows the core versions of the console to play PC Engine games in CD-ROM format in addition to standard HuCards.
This made the PC Engine the first video game console to use CD-ROMs as a storage media.
The add-on consisted of two devices - the CD player itself and the interface unit, which connects the CD player to the console and provides a unified power supply and output for both.
It was later released as the TurboGrafx-CD in the United States in November 1989, with a remodeled interface unit in order to suit the different shape of the TurboGrafx-16 console.
PC Engine owners who did not already own the original CD-ROM² add-on could instead opt for the Super-CD-ROM² unit, an updated version of the add-on released on December 13, which combines the CD-ROM drive, interface unit and Super System Card into one device.
This upgrade was released in two models: the Arcade Card Duo, designed for PC Engine consoles already equipped with the Super CD-ROM² System, and the Arcade Card Pro, a model click at this page the original CD-ROM² System that combines the functionalities of the Super System Card and Arcade Card Duo into one.
The first games for this add-on were ports of the fighting games and.
Ports of and were later released for this card, along with several original games released under the Https://festes.ru/arcade-games/hook-arcade-game-free-download.html CD-ROM² standard.
By this point support for both, the TurboGrafx-16 and Turbo Duo, was already waning in North America and thus, no North American version of either Arcade Card were produced, although a Japanese Arcade Card can still be used on a North American console through a HuCard converter.
It also used a revised CPU, the HU6280a, which supposedly fixed some minor audio issues.
A recolored version of the model, known as the PC Engine CoreGrafx II, was released on June 21, 1991.
Aside from the different coloring light grey and orangeit is nearly identical to the original CoreGrafx except that the CPU was changed back to the original HU6280.
Thereleased on the same day as the CoreGrafx in Japan, is an enhanced variation of the PC Engine hardware with updated specs.
It also uses the revised HU6280a CPU, but the sound and color palette were not upgraded, making the expensive price tag a big disadvantage to the system.
As a result, only five exclusive SuperGrafx games and two hybrid games and were released as standard HuCards which took advantage of the extra video hardware if played on a SuperGrafx were released, and the system was quickly discontinued.
Despite the fact that the SuperGrafx was intended to supersede the original PC Engine, its extra hardware features were not carried over to the later Duo consoles.
The SuperGrafx has a BUS expansion port, but requires an adapter in order to utilize the original CD-ROM² System add-on.
The PC Engine LT is a model of the console in a form, released on December 13, 1991 in Japan, retailing at ¥99,800.
The LT does not require a television display arcade card duo games does not have any AV output as it has a built-in flip-up screen and speakers, just as a laptop would have, but unlike the GT the LT runs on a power supply.
Its expensive price meant that few units were produced compared to other models.
The LT has full expansion port capability, so the CD-ROM² unit is compatible with the LT the same way as it is with the original PC-Engine and CoreGrafx.
However, the LT requires an adapter to use the enhanced Super CD-ROM² unit.
It was targeted primarily towards younger players with its spaceship-like design and came bundled with a TurboPad II controller, which is shaped differently from the other standard TurboPad controllers.
The reduced price was made possible by slimming down the expansion port of the back, making it the first model of the console that was not compatible with the CD-ROM² add-on.
However, it does have a slot for a memory backup unit, which is required for certain games.
The PC Engine GT is a portable very pacman original arcade game free online variant of the PC Engine, released in Japan on December 1, 1990 and then in the United States as the.
It can only play HuCard games.
It has a 2.
The screen contributed to its high price and short battery life, however, which dented its performance in the market.
It shares the capabilities of the TurboGrafx-16, giving it 512 available colors 9-bitstereo sound, and the same custom CPU at 7.
It also has a TV tuner adapter as well as a two-player link cable.
NEC Home Electronics released the PC Engine Duo in Japan on September 21,which combined the PC Engine and Super CD-ROM² unit into a single console.
The system can play HuCards, audio CDs, CD+Gs, standard CD-ROM² games and Super CD-ROM² games.
The North American version, the TurboDuo, was launched in October.
The American version of Duo was originally bundled with one control pad, an AC adapter, RCA cables, a CD-ROM² titleand a Super CD-ROM² including, and a secret version of accessible via a cheat code.
The system was also packaged with one random HuCard game which varied from system to system Dungeon Explorer was the original HuCard pack-in for TurboDuo, although many titles were eventually used, such as Irem's Ninja Spirit and Namco's Final Lap Twin, and then eventually a random pick.
Two updated variants were released in Japan: the PC Engine Duo-R on March 25, 1993 and the PC Engine Duo-RX on June 25, 1994.
The changes were mostly cosmetic, but the RX included a new 6-button controller.
Following NEC's PCs' naming scheme, the PC-KD863G was designed to eliminate the need to buy a separate television set and a console.
It output its signals inso it was clearer at the time than the console which was still limited to and.
However, it has no BUS expansion port, which made it incompatible with the CD-ROM² System and memory backup add-ons The X1-Twin was the first licensed PC Engine-compatible hardware manufactured by a third-party company, released by on April 1989 for ¥99,800.
It's an computer and PC Engine console combined into one, although the two hardware run mutually separately.
NEC also released their own LaserActive unit NEC PCE-LD1 and PC Arcade card duo games add-on module, under an license.
A total of eleven LD-ROM 2 titles were produced, with only three of them released in North America.
It was based on the American version but with a new curved design.
The PC Engine was never officially released in continental Europe, but some companies imported them and made SCART conversions on a moderate scale.
In France, imported Japanese systems and added an RGB Cable called "AudioVideo Plus Cable".
In Germany, several importers sold converted PC Engines with PAL RF as well as RGB output.
All PC Engine systems support the same controller peripherals, including pads, joysticks and multitaps.
Except for the Vistar, Shuttle, GT, and systems with built-in CD-ROM drives, all PC Engine units shared the same expansion connector, which allowed for the use of devices such as the CD-ROM unit, battery backup and AV output.
The TurboGrafx and Vistar units use a different controller port than the PC Engines, but adaptors are available and the protocol is the same.
The TurboGrafx offers the same expansion connector pinout as the PC Engine, but has a slightly different shape so peripherals must be modified to fit.
The Arcade Card Pro is designed for the original CD-ROM² System add-on, adding the 2304 kB of RAM required by Arcade CD-ROM² games.
No card is required for Super CD-ROM² and Duo consoles.
The PC Engine is a relatively compact video game console, owing to an efficient three-chip architecture and its use of small called Turbo Chips in North America.
Hudson Soft developed the HuCard Hudson Card from the technology it piloted on the.
HuCards are about the size of a credit card, but slightly thicker.
The largest Japanese HuCard games were up to 20 Mbit in size.
All PC Engine consoles can play standard HuCards, including the which has its small library of exclusive HuCards.
With the exception of the budget-priced PC Engine Shuttle, the portable PC Engine GT and the PC-KD863G monitor, every PC Engine console is also capable of playing CD-ROM² discs, provided the console is equipped with the required CD-ROM drive and System Card.
The SuperGrafx and PC Engine LT both required additional adapters to work on the original CD-ROM² System and Super CD-ROM² respectively, whereas the Duo consoles had the CD-ROM drive and Super System Card integrated into them as did the Super CD-ROM² player.
Some unlicensed CD games by Games Express can only run on Duo consoles, due to their games requiring both a special System Card packaged with the games and the 256 kB of RAM built into the Duo.
The console's is a 8-bit microprocessor operating at 1.
Its 16-bit and video color encoder chip were also developed by Hudson Soft.
It holds 8 of work RAM and 64 kB of video RAM.
Consequently, most game developers limited their games to either 256, 352, or 512 pixels in display width for each of the three modes.
It is possible to achieve an interlaced "mode" with a maximum vertical resolution of 484 scanlines by alternating between the two different vertical resolution modes used by the system.
However, it is unknown, at this time, if this interlaced resolution is compliant with and hence displayed correctly on NTSC televisions.
Sprites could be placed either in front of or behind background tiles by manipulating a bit which caused indirect pixel color entry 0 of the background tile s to act as transparent.
The first color entry of each background subpalette is ignored.
When a specific sprite is set to show behind the BG layer via the priority bit, all tiles that use relative color 0 of 16 will not show BG color 0.
But instead will show the sprite pixel if not opaque.
Each channel also was allotted 20 bytes 32×5 bits of RAM for sample data.
But standard and semi-standard waveforms, such as a 25% pulse wave, were used fairly often.
There were several major after-market converters sold to bypass this protection, and were sold predominantly for use in converting Japanese titles for play on a TG-16.
In the Japanese market, NEC went further by adding a hardware level detection function to all PC Engine systems that detected if a arcade card duo games was a U.
The only known exception to this is the U.
The explanation commonly given for this by NEC officials is that most U.
The only Japanese games that could not be played on a U.
There was no region protection on TurboGrafx-CD and CD-ROM² System games.
Due to the extremely limited PAL release after NEC decided to cancel a full release, there were no PAL HuCards made.
Only one channel of 4-bit compressed audio decompresses totop 10 bits output through was supported.
It supports a rate of up to 32.
Later System Cards had extra RAM and updates to the BIOS.
Came packaged with the original PC-Engine CD-ROM² System.
This adds support for discs.
Auto disc change detection is implemented.
Was the first System Card that was sold separately from the add-on.
Super System Card — 1.
This expands the RAM available for the CD-ROM unit to 256 kB when including the existing built in DRAM.
It also offers a final BIOS update to v3.
The PC-Engine Duo Turbo Duo in North America had 256 kB of RAM and the same v3.
Games developed for this System Card bore the "Super CD-ROM² System" mark and could not be played using an older System Card.
This greatly expands the RAM available to 2048 kB.
The BIOS revision was unchanged from v3.
This greatly expands the RAM available to 2240 kB.
The BIOS revision was unchanged from v3.
The Arcade Card Pro combines the functions of the Super System Card and click at this page Arcade Card Duo into one unit.
The 2 MB of RAM is accessed through ports games shooter arcade space units of single 8 kB banks and is intended for graphics data storage rather than program code; its flexible addressing system allows for rapid transfer of data to VRAM.
While intended and marketed for the original CD-ROM² System, it's actually compatible with Super CD-ROM² add-on and all Duo consoles without any issues.
This was released by for play of unlicensed Games Express CD games.
The GECD Card is essentially a ; a BIOS v3.
These were sold separately or as part of a bundle.
The Interface Unit also stores save data and provides a common power supply for the PC Engine and the CD player.
A System Card is required for the PC Engine to access the functions of the CD player.
Later revisions of both, the CD player CDR-30A and the Interface Unit IFU-30Afeatured improved disc reading capabilities.
The System Card underwent a few slight revisions, with Version 1.
Designed and marketed primarily for the original CD-ROM² System.
In North America and Europe the situation was reversed, with both Sega and Nintendo dominating the console market at the expense of NEC.
Initially, the TurboGrafx-16 sold well in the U.
In 1990, magazine praised the console's library, stating that, compared to "all the popular consoles, the PC Engine is way out in front in terms of the range and quality of its race games.
Though they praised the system's CD sound, graphics, and five-player capability, they criticized the outdated controller and the games library, saying the third party support was "almost nonexistent" and that most of the first party games were localizations of games better suited to the Japanese market.
In 2009, the TurboGrafx-16 was ranked the 13th greatest video game console of all time byciting "a solid catalog of games worth playing," but also a lack of third party support and the absence of a second arcade card duo games port.
The controversy over bit width marketing strategy reappeared with the advent of the console.
NEC supplied rival with the CPU for thereleased in 1996, and former rival Sega with a version of its 2 GPU for thereleased in 1998.
A number of TurboGrafx-16 and TurboGrafx-CD games were released on Nintendo's download service for the, andincluding several that were originally never released outside Japan.
In 2011, were released on the for play on the and in the North American region.
In 2010 Hudson released an application entitled "TurboGrafx-16 GameBox" which allowed users to buy and play a number of select Turbo Grafx games via.
In 2016, rapper 's was initially announced to be titled "Turbo Grafx 16".
The title, however, was later changed to.
In 2019, announced at thea featuring many built-in games.
It's the first release of official hardware of TurboGrafx-16 family since the closure of Hudson Soft in 2012.
Retrieved December 25, 2017.
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Retrieved December 25, 2017.
Archived from on July 17, 2011.
Retrieved July 5, 2011.
Kent, New games for sale Ultimate History of Video Games, p.
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Retrieved December 25, go here />Retrieved November 17, 2013.
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Retrieved May can arcade machines games online fill, 2012.
Retrieved December 25, 2017.
Retrieved December 25, 2017.
Wolf 2008,p.
The Catoosa County News.
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Western markets model top and the original Japanese and French system bottom.
It was released in Japan on October 30, 1987 and in the United States on August 29, 1989.
It also had a limited release in the United Kingdom and Spain in 1990, known as simply TurboGrafx and based on the American model, while the Japanese model was imported and distributed in France in 1989.
It was the first console released in thealthough it used an 8-bit CPU.
Originally intended to compete with the NESit ended up competing with theand later on the SNES.
The TurboGrafx-16 has an 8-bita 16-bit video color encoder, and a 16-bit.
The are capable of displaying 482 colors simultaneously, out of 512.
With dimensions of just 14 cm × 14 cm × 3.
Games were stored on a cartridge, or in optical format with the TurboGrafx-CD add-on.
The TurboGrafx-16 failed to break into the North American market and sold poorly, which has been blamed https://festes.ru/arcade-games/game-arcades-in-sydney-australia.html inferior marketing.
Despite the "16" in its name and the marketing of the console as a 16-bit platform, it used an 8-bit CPU, a marketing tactic that was criticized by some as deceptive.
Developer Doug Snook of said the CPU was a performance problem.
However, in Japan, the PC Engine, introduced into the market at a much earlier 3ds arcade games, was very successful, where it gained strong third-party support and outsold the at its 1987 debut, eventually becoming the 's main rival.
Lots of revisions - at least 17 distinct models - were made, such as portable versions and a add-on.
An enhanced model, thewas intended to supersede the standard PC Engine, but failed to break through and was quickly discontinued.
The entire series was succeeded by the in 1994, only released in Japan.
NEC's interest in entering the lucrative video game market coincided with Hudson's failed attempt to sell designs for then-advanced graphics chips to.
NEC lacked the vital experience in the video gaming industry so approached numerous video game studios for support.
They eventually found that, by coincidence, Hudson Soft was also interested in creating their own system but needed a partner for additional cash.
The two companies successfully joined together to then develop the new system.
The PC Engine finally made its debut in the Japanese market on October 30, 1987, and it was a tremendous success.
By 1988 it outsold the year-on-year, putting NEC and Hudson Soft ahead of Nintendo in the market, and far ahead of.
The console had an elegant, "eye-catching" design, and it was very small compared to its rivals.
This, coupled with a strong software lineup and strong third-party support from high-profile developers such as and gave NEC the lead in the Japanese market.
In 1988 NEC wanted to sell the system to the American market, and directed its U.
NEC Technologies boss Keith Schaefer formed a team to test the system out.
One criticism they found was the lack of enthusiasm in its name 'PC Engine'.
The team also felt its small size was not very suitable to American consumers who would generally prefer a larger and "futuristic" design.
As a result they came up with the name 'TurboGrafx-16', a name representing its graphical speed and strength, and its 16-bit.
They also completely redesigned the hardware into a large, black casing.
However the redesign process was lengthy, and NEC in Japan was still cautious about the system's viability in the U.
The TurboGrafx-16 was eventually released in the and in late August 1989.
This came just two weeks after 's test-market launch on August 14, which was distastrous timing for NEC as Sega of America didn't waste time redesigning the original Japanese Mega Drive system.
The Genesis launch was accompanied by an ad campaign mocking NEC's claim that the TurboGrafx-16 was the first 16-bit console.
Initially, the TurboGrafx-16 was marketed as a direct competitor to the and early television ads touted the TG-16's superior graphics and sound.
These ads featured a brief montage of the TG-16's launch titles:, etc.
Sega quickly eclipsed the TurboGrafx-16 after its American debut.
NEC's decision toa Hudson Soft game unknown to western gamers, proved costly as Sega packed-in a port of the hit arcade title with the Genesis.
NEC's American operations in were also overhyped about its potential and quickly produced 750,000 units, far above actual demand.
Hudson Soft earned a lot from this as NEC paid Hudson Soft royalties for every console produced, whether sold or not.
By 1990 it was clear that the system was performing very poorly and was severely edged out by Nintendo and Sega's marketing.
After seeing the TurboGrafx-16 suffer in America, NEC decided to cancel their European releases.
Units for the European markets were already produced, which were essentially US models modified to run on television sets, and branded as simply TurboGrafx.
NEC sold this stock to distributors - in the United Kingdom released the TurboGrafx in 1990 in extremely limited quantities.
This model was also released in Spain and Portugal through selected retailers.
No PAL were made, and instead the European system can play all American games without modifications, albeit with the necessary slowdown to 50 Hz.
PC Engine consoles as well as some of its add-ons were imported from Japan by French licensed importer Sodipeng Société de Distribution de la PC Engine, a subsidiary offrom November 1989 to 1993.
This came after considerable enthusiasm in the French press.
This PC Engine was largely available in France and through major retailers.
It came with instructions and also an AV cable to enable its input to a television set.
Its launch price was 1,790 about 416 as of 2013.
NEC claimed that it had sold 750,000 TG-16 consoles in the United States, and 500,000 CD-ROM units worldwide, by March 1991.
That year NEC released the in Japan, a model which could play HuCards and CD-ROM² discs, making it the first game console with an integrated CD-ROM drive.
The console was licensed to Turbo Technologies Incorporated, who released it in North America in 1992 as the.
In addition to standard CD-ROM² format discs, the Duo could also play games in the newly introduced Super CD-ROM² format due to its greater RAM size the TurboGrafx-16 and its CD player could support this new format only through the use of a separately available upgrade, the Super System Card, which TTI sold via mail order.
The unit came into competition with thewhich was released almost immediately after.
Turbo Technologies ran ads featuring.
The ads mocked Sega, and emphasized that though the TurboDuo and Sega CD had the same retail price, the TurboDuo was a arcade card duo games platform and included five pack-in games, whereas Sega CD buyers needed to purchase separately sold games and a Genesis console before they could use the system.
Pioneer However, the North American console arcade card duo games market continued to be dominated by the Super NES and Genesis rather than the new CD-based consoles.
In May 1994 Turbo Technologies announced that it was dropping support for the Duo, though it would continue to offer this web page for existing units and provide ongoing software releases through independent companies in the U.
The TurboGrafx-series was the first video game console ever to have a contemporaneous fully self-contained portable counterpart, the PC Engine GT, known as in North America.
It contained identical hardware and played identical game software utilizing format game software.
The last game on HuCard format was 21 Emon: Mezase!
Hotel Ō on December 16, 1994.
The add-on allows the core source of the console to play PC Engine games in CD-ROM format in addition to standard HuCards.
This made the PC Engine the first video game console to use CD-ROMs as sorry, coolest arcade games apologise storage media.
The add-on consisted of two devices - the CD player itself and the interface unit, which connects the CD player to the console and provides a unified power supply and output for both.
It was later released as the TurboGrafx-CD in the United States in November 1989, with a remodeled interface unit in order to suit the different shape of the TurboGrafx-16 console.
PC Engine owners who did not already own the original CD-ROM² add-on could instead opt for the Super-CD-ROM² unit, an updated version of the add-on released on December 13, which combines the CD-ROM drive, interface unit and Super System Card into one device.
This upgrade was released in two models: the Arcade Card Duo, designed for PC Engine consoles already equipped with the Super CD-ROM² System, and the Arcade Card Pro, a model for the original CD-ROM² System that combines the functionalities of the Super System Card and Arcade Card Duo into one.
The first games for this add-on were ports of the fighting games and.
Ports of and were later released for this card, along with several original games released under the Arcade CD-ROM² standard.
By this point support for both, the TurboGrafx-16 and Turbo Duo, was already waning in North America and thus, no North American version of click the following article Arcade Card were produced, although a Japanese Arcade Card can still be used on a North American console through a HuCard converter.
It also used a revised CPU, the HU6280a, which supposedly fixed some minor audio issues.
A recolored version of the model, known as the PC Engine CoreGrafx II, was released on June arcade card duo games, 1991.
Aside from the different coloring light grey and orangeit is nearly identical to the original CoreGrafx except that the CPU was changed back to the original HU6280.
Thereleased on the same day as the CoreGrafx in Japan, is an enhanced variation of the PC Engine hardware with updated specs.
It also uses the revised HU6280a CPU, but the sound and color palette were not upgraded, making the expensive price tag a big disadvantage to the system.
As a result, only five exclusive SuperGrafx games and two hybrid games and were released as standard HuCards which took advantage of the extra video hardware if played on a SuperGrafx were released, and the system was quickly discontinued.
Despite the fact that the SuperGrafx was intended to supersede the arcade card duo games PC Engine, its extra hardware features were not carried over to the later Duo consoles.
The SuperGrafx has a BUS expansion port, but requires an adapter in order to utilize the original CD-ROM² System add-on.
The PC Engine LT is a model of the console in a form, released on December 13, 1991 in Japan, retailing at ¥99,800.
The LT does not require a television display and does not have any AV output as it has a built-in flip-up screen and speakers, just as a laptop would have, but unlike the GT the LT runs on a power supply.
Its expensive price meant that few units were produced compared to other models.
The LT has full expansion port capability, so the CD-ROM² unit is compatible with the LT the same way as it is with the original PC-Engine and CoreGrafx.
However, the LT requires an adapter to use the enhanced Super CD-ROM² unit.
It was targeted primarily towards younger players with its spaceship-like design and came bundled with a TurboPad II controller, which is shaped differently from the other standard TurboPad controllers.
The reduced price was made possible by slimming down the expansion port of the back, making it the first model of the console that was not compatible with the CD-ROM² add-on.
However, it does have a slot go here a memory backup unit, which is required for certain games.
The PC Engine GT is a portable version of the PC Engine, released in Japan on December 1, 1990 and then in the United States as the.
It can only play HuCard games.
It has a 2.
The screen contributed to its high price and short battery life, however, which dented its performance in the market.
It shares the capabilities of the TurboGrafx-16, giving it 512 available colors 9-bitstereo sound, and the same custom CPU at 7.
It also has a TV tuner adapter as well as a two-player link cable.
NEC Home Electronics released the PC Engine Duo in Japan on September 21,which combined the PC Engine and Super CD-ROM² unit into a single console.
The system can play HuCards, audio CDs, CD+Gs, standard CD-ROM² games and Super CD-ROM² games.
The North American version, the TurboDuo, was launched in October.
The American version of Duo was originally bundled with one control pad, an AC adapter, RCA cables, a CD-ROM² titleand a Super CD-ROM² including, and a secret version of accessible via a cheat code.
The system was also packaged with one random HuCard game which varied from system to system Dungeon Explorer was the original HuCard pack-in for TurboDuo, although many titles were eventually used, such as Irem's Ninja Spirit and Namco's Final Lap Twin, and then eventually a random pick.
Two updated variants were released in Click the following article the PC Engine Duo-R on March 25, 1993 and the PC Engine Duo-RX on June 25, 1994.
The changes were mostly cosmetic, but the RX included a new 6-button controller.
Following NEC's PCs' naming scheme, the PC-KD863G was designed to eliminate the need to buy a separate television set and a console.
It output its signals inso it was clearer at the time than the console which was still limited to and.
However, it has no BUS expansion port, which made it incompatible with the CD-ROM² System and memory backup add-ons The X1-Twin was the first licensed PC Engine-compatible hardware manufactured by a third-party company, released by on April 1989 for ¥99,800.
It's an computer and PC Engine console combined into one, although the two hardware run mutually separately.
NEC also released their own LaserActive unit NEC PCE-LD1 and PC Engine add-on module, under an license.
A total of eleven LD-ROM 2 titles were produced, with only three of them released in North America.
It was based on the American version but with a new curved design.
The PC Engine was never officially released in continental Europe, but some companies imported them and made SCART conversions on a moderate scale.
In France, imported Japanese systems and added an RGB Cable called "AudioVideo Plus Cable".
In Germany, several importers sold converted PC Engines with PAL RF as well as RGB output.
All PC Engine systems support the same controller peripherals, including pads, joysticks and multitaps.
Except for the Vistar, Shuttle, GT, and systems with built-in CD-ROM drives, all PC Engine units shared the same expansion connector, which allowed for the use of devices such as the CD-ROM unit, battery backup and AV output.
The TurboGrafx and Vistar units use a different controller port than the PC Engines, but adaptors are available and the protocol is the same.
The TurboGrafx offers the same expansion connector pinout as the PC Engine, but has a slightly just click for source shape so peripherals must be modified to fit.
The Arcade Card Pro is designed for the original CD-ROM² System add-on, adding the 2304 kB of RAM required by Arcade Arcade card duo games games.
No card is required for Super CD-ROM² and Duo consoles.
The PC Engine is a relatively compact video game console, owing to an efficient three-chip architecture and its use of small called Turbo Chips in North America.
Hudson Soft developed the HuCard Hudson Card from the technology it piloted on the.
HuCards are about the size of a credit card, but slightly thicker.
The largest Japanese HuCard games were up to 20 Mbit in size.
All PC Engine consoles can play standard HuCards, including the which has its small library of exclusive HuCards.
With the exception of the budget-priced PC Engine Shuttle, the portable PC Engine GT and the PC-KD863G monitor, every PC Engine console is also capable of playing CD-ROM² discs, provided the console is equipped with the required CD-ROM drive and System Card.
The SuperGrafx and PC Engine LT both required additional adapters to work on the original CD-ROM² System and Super CD-ROM² respectively, whereas the Duo consoles had the CD-ROM drive and Super System Card integrated into them as did the Super CD-ROM² player.
Some unlicensed CD games by Games Express can only run on Duo consoles, due to their games requiring both a special System Card packaged with the games and the 256 kB of RAM built into the Duo.
The console's is a 8-bit microprocessor operating at 1.
Its 16-bit and video color encoder chip were also developed by Hudson Soft.
It holds 8 of work RAM and 64 kB of video RAM.
Consequently, most game developers limited their games to either 256, 352, or 512 pixels in display width for each of the three modes.
It is possible to achieve an interlaced "mode" with a maximum vertical resolution of 484 scanlines by alternating between the two different vertical resolution modes used by the system.
However, it is unknown, at this time, if this interlaced resolution is compliant with and hence displayed correctly on NTSC televisions.
Sprites could be placed either in front of or behind background tiles by manipulating a bit which caused indirect pixel color entry 0 of the background tile s to act as transparent.
The first color entry of each background subpalette is ignored.
When a specific sprite is set to show behind the BG layer via the priority bit, all tiles that use relative color 0 of 16 will not show BG color 0.
But instead will show the sprite pixel if not opaque.
Each channel also was allotted 20 bytes 32×5 bits of RAM for sample data.
But standard and semi-standard waveforms, such as a 25% pulse wave, were used fairly often.
There were several major after-market converters sold to bypass this protection, and were sold predominantly for use in converting Japanese titles for play on a TG-16.
In the Japanese market, NEC went further by adding a hardware level detection function to all PC Engine systems that detected if a game was a U.
The only known exception to this is the U.
The explanation commonly given for this by NEC officials is that most U.
The only Japanese games that could not be played on a U.
There was no region protection on TurboGrafx-CD and CD-ROM² System games.
Due to the extremely limited PAL release after NEC decided to cancel a full release, there were no PAL HuCards made.
Only one channel of 4-bit compressed audio decompresses totop 10 bits output through was supported.
It supports a rate of up to 32.
Later System Cards had extra RAM and updates to the BIOS.
Came packaged with the original PC-Engine CD-ROM² System.
This adds support for discs.
Auto disc change detection is implemented.
Was the first System Card that was sold separately from the add-on.
Super System Card — 1.
This expands the RAM available for the CD-ROM unit to 256 kB when including the existing built in DRAM.
It also offers a final BIOS update to v3.
The PC-Engine Duo Turbo Duo in North America had 256 kB of RAM and the same v3.
Games developed for this System Card bore the "Super CD-ROM² System" mark and could not be played using an older System Card.
This greatly expands the RAM available to 2048 kB.
The BIOS revision was unchanged from v3.
This greatly expands the RAM available to 2240 kB.
The BIOS revision was unchanged from v3.
The Arcade Card Pro combines the functions of the Super System Card and the Arcade Card Duo into one unit.
The 2 MB of RAM is accessed through ports or units of single 8 kB banks and is intended for graphics data storage rather than program code; its flexible addressing system allows for rapid transfer of data to VRAM.
While intended and marketed for the original CD-ROM² System, it's actually compatible with Super CD-ROM² add-on and all Duo consoles without any issues.
This was released by for play of unlicensed Games Express CD games.
The GECD Card is essentially a ; a BIOS v3.
These were sold separately or as part of a bundle.
The Interface Unit also stores save data and source a common power supply for the PC Engine and the CD player.
A System Card is required for the PC Engine to access the functions of the CD player.
Later revisions of both, the CD player CDR-30A and the Interface Unit IFU-30Afeatured improved disc reading capabilities.
The System Card underwent a few slight revisions, with Version 1.
Designed and marketed primarily for the original CD-ROM² System.
In North America and Europe the situation was reversed, with both Sega and Nintendo dominating the console market at the expense of NEC.
Initially, the TurboGrafx-16 sold well in the U.
In 1990, magazine praised the console's library, stating that, compared to "all the popular consoles, the PC Engine is way out in front in terms of the range and quality of its race games.
Though they praised the system's CD sound, graphics, and five-player capability, they criticized the outdated controller and the games library, saying the third party support was "almost nonexistent" and that most of the first party games were localizations of games better suited to the Japanese market.
In 2009, the TurboGrafx-16 was ranked the 13th greatest video game console of all time byciting "a solid catalog of games worth playing," but also a lack of third party support and the absence of a second controller port.
The controversy over bit width marketing strategy reappeared with the advent of the console.
NEC supplied rival with the CPU for thereleased in 1996, and former rival Sega arcade card duo games a version of its 2 GPU for thereleased in 1998.
A number of TurboGrafx-16 and TurboGrafx-CD games were released on Nintendo's download service for the, andincluding several that were originally never released outside Japan.
In 2011, were released on the for play on the and in the North American region.
In 2010 Hudson released an application entitled "TurboGrafx-16 GameBox" which allowed users to buy and play a number of select Turbo Grafx games via.
In 2016, rapper 's was initially announced to be titled "Turbo Grafx 16".
The title, however, was later changed to.
In 2019, announced at thea featuring many built-in games.
It's the first release of official hardware of TurboGrafx-16 family since the closure of Hudson Soft in 2012.
Retrieved December 25, 2017.
Retrieved February 18, 2018.
Retrieved Arcade card duo games 25, 2017.
Archived from on July 17, 2011.
Kent, The Ultimate History of Video Games, p.
Archived from on September 29, 2011.
Retrieved July 5, 2011.
Retrieved January 26, 2016.
Retrieved December 25, 2017.
Retrieved December 25, 2017.
Retrieved November 17, 2013.
Retrieved July 5, 2011.
Retrieved May 14, 2012.
Retrieved December 25, 2017.
Retrieved December 25, 2017.
Wolf 2008,p.
The Catoosa County News.
Retrieved June 17, 2014.
Retrieved December 25, 2017.
Retrieved July 5, 2011.
Retrieved July 5, 2011.
Retrieved January 11, 2014.
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Retrieved July 5, 2011.
Archived from on July 2, 2017.
Retrieved July 5, 2011.
Archived from on August 9, 2006.
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Archived from on December 1, 2008.
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Western markets model top and the original Japanese and French system bottom.
It was released in Japan on October 30, 1987 and in the United States on August 29, 1989.
It also had a limited release in the United Kingdom and Spain in 1990, known as simply TurboGrafx and based on the American model, while the Japanese model was imported and distributed in France in 1989.
It was the first console released in thealthough it used an 8-bit CPU.
Originally intended to compete with the NESit ended up competing with theand later arcade card duo games the SNES.
The TurboGrafx-16 has an 8-bita 16-bit video color encoder, and a 16-bit.
The are capable of displaying 482 colors simultaneously, out of 512.
With dimensions of just 14 cm × 14 cm × 3.
Games were stored on a cartridge, or in optical format with the TurboGrafx-CD add-on.
The TurboGrafx-16 failed to break into the North American market and sold poorly, which has been blamed on inferior marketing.
Despite the "16" in its name and the marketing of the console as a 16-bit platform, it used an 8-bit CPU, a marketing would 2p arcade pusher machine game online idea that was criticized by some as deceptive.
Developer Doug Snook of said the CPU was a performance problem.
However, in Japan, the PC Engine, introduced into the market at a much earlier date, was very successful, where it gained strong third-party support and outsold the at its 1987 debut, eventually becoming the 's main rival.
Lots of revisions - at least 17 distinct models - were made, such as portable versions and a add-on.
An enhanced model, thewas intended to supersede the standard PC Engine, but failed to break through and was quickly discontinued.
The entire series was succeeded by the in 1994, only released in Japan.
NEC's interest in entering the lucrative video game market coincided with Hudson's failed attempt to sell designs for then-advanced graphics chips to.
NEC lacked the vital experience in the video gaming industry so approached numerous video game studios for support.
They eventually found that, by coincidence, Hudson Soft was also interested in creating their own system but needed a partner for additional cash.
The two companies successfully joined together to then develop the new system.
The PC Engine finally made its debut in the Japanese market on October 30, 1987, and it was a tremendous success.
By 1988 it outsold the year-on-year, putting NEC and Hudson Soft ahead of Nintendo in the market, and far ahead of.
The console had an elegant, "eye-catching" design, and it was very small compared to its rivals.
This, coupled with a strong software lineup and strong third-party support from high-profile developers such as and gave NEC the lead in the Japanese market.
In 1988 NEC wanted to sell the system to the American market, and directed its U.
NEC Technologies boss Keith Schaefer formed a team to test the system out.
One criticism they found was the lack of enthusiasm in its name 'PC Engine'.
The team also felt its small size was not very suitable to American consumers who would generally prefer a larger and "futuristic" design.
As a result they came up with the name 'TurboGrafx-16', a name representing its graphical speed and strength, and its 16-bit.
They also completely redesigned the hardware into a large, black casing.
However the redesign process was lengthy, and NEC in Japan was still cautious about the system's viability in the U.
The TurboGrafx-16 was eventually released in the and in late August 1989.
This came just two weeks after 's test-market launch on August 14, which was distastrous timing for NEC as Sega of America didn't waste time redesigning the original Japanese Mega Drive system.
The Genesis launch was accompanied by an ad campaign mocking NEC's claim learn more here the TurboGrafx-16 was the first 16-bit console.
Initially, the TurboGrafx-16 was marketed as a direct competitor to the and early television ads touted the TG-16's superior graphics and sound.
These ads featured a brief montage of the TG-16's launch titles:, etc.
Sega quickly eclipsed the TurboGrafx-16 after its American debut.
NEC's decision toa Hudson Soft game unknown to western gamers, proved costly as Sega packed-in a port of the hit arcade title with the Genesis.
NEC's American operations in were also overhyped about its potential and quickly produced 750,000 units, far above actual demand.
Hudson Soft earned a lot from this as Cup arcade game 86 world paid Hudson Soft royalties for every console produced, whether sold or not.
By 1990 it was clear that the system was performing very poorly and was severely edged out by Nintendo and Sega's marketing.
After seeing the TurboGrafx-16 just click for source in America, NEC decided to cancel their European releases.
Units for the European markets were already produced, which were essentially US models modified to run on television sets, and branded as simply TurboGrafx.
NEC sold this stock to distributors - in the United Kingdom released the TurboGrafx in 1990 in extremely limited quantities.
This model was also released in Spain and Portugal through selected retailers.
No PAL were made, and instead the European system can play all American games without modifications, albeit with the necessary slowdown to 50 Hz.
PC Engine consoles as well as some of its add-ons were imported from Japan by French licensed importer Sodipeng Société de Distribution de la PC Engine, a subsidiary offrom November 1989 to 1993.
This came after considerable enthusiasm in the French press.
This PC Engine was largely available in France and through major retailers.
It came with instructions and also an AV cable to enable its input to a television set.
Its launch price was 1,790 about 416 as of 2013.
NEC claimed that it had sold 750,000 TG-16 consoles in the United States, and 500,000 CD-ROM units worldwide, by March 1991.
That year NEC released the in Japan, a model which could play HuCards and CD-ROM² discs, making it the first game console with an integrated CD-ROM drive.
The console was licensed to Turbo Technologies Incorporated, who released it in North America in 1992 as the.
In addition to standard CD-ROM² format discs, the Duo could also play games in the newly introduced Super CD-ROM² format due to its greater RAM size the TurboGrafx-16 and its CD player could support this new format only through the use of a separately available upgrade, the Super System Card, which TTI sold via mail order.
The unit came into competition with thewhich was released almost immediately after.
Turbo Technologies ran ads featuring.
The ads mocked Sega, and emphasized that though the TurboDuo and Sega CD had the same retail price, the TurboDuo was a standalone platform and included five pack-in games, whereas Sega CD buyers needed to purchase separately sold games and a Genesis console before they could use the click the following article />Pioneer However, the North American console gaming market continued to be dominated by the Super NES and Genesis rather than the new CD-based consoles.
In May 1994 Turbo Technologies announced that it was dropping support for the Duo, though it would continue to offer repairs for existing units and provide ongoing software releases through independent companies in the U.
The TurboGrafx-series was the first video game console ever to have a contemporaneous fully self-contained portable counterpart, the PC Engine GT, known as in North America.
It contained identical hardware and played identical game software utilizing format game software.
The last game on HuCard format was 21 Emon: Mezase!
Hotel Ō on December 16, 1994.
The add-on allows the core versions of the console to play PC Engine games in CD-ROM format in addition to standard HuCards.
This made the PC Engine the first video game console to use CD-ROMs as a storage media.
The add-on consisted of two devices - the CD player itself and the interface unit, which connects the CD player to the console and provides a unified power supply and output for both.
It was later released as the TurboGrafx-CD in the United States in November 1989, with a remodeled interface unit in order to suit the different shape of the TurboGrafx-16 console.
PC Engine owners who did not already own the original CD-ROM² add-on could instead opt for the Super-CD-ROM² unit, an updated version of the add-on released on December 13, which combines the CD-ROM drive, interface unit and Super System Card into one device.
This upgrade was released in two models: the Arcade Card Duo, designed for PC Engine consoles already equipped with the Super CD-ROM² System, and the Arcade Card Pro, a model for the original CD-ROM² System that combines the functionalities of the Super System Card and Arcade Card Duo into one.
The first games for this add-on were ports of the fighting games and.
Ports of and were later released for this card, along with several original games released under the Arcade CD-ROM² standard.
By this point support for both, the TurboGrafx-16 and Turbo Duo, was already waning in North America and thus, no North American version of either Arcade Card were produced, although a Japanese Arcade Card can still be used on a North American console through a HuCard converter.
It also used a revised CPU, the HU6280a, which supposedly fixed some minor audio issues.
A recolored version of the model, known as the PC Engine CoreGrafx II, was released on June 21, 1991.
Aside from the different coloring light grey and orangeit is nearly identical to the original CoreGrafx except that the CPU was changed back to the original HU6280.
Thereleased on the same day as the CoreGrafx in Japan, is an enhanced variation of the PC Engine hardware with updated specs.
It also uses the revised HU6280a CPU, but the sound and color palette were not upgraded, making the expensive price tag a big disadvantage to the system.
As a result, only five exclusive SuperGrafx games and two hybrid games and were released as standard HuCards which took advantage of the extra video hardware if played on a SuperGrafx were released, and the system was quickly discontinued.
Despite the fact that the SuperGrafx was intended to supersede the original PC Engine, its extra hardware features were not carried over to the later Duo consoles.
The SuperGrafx has a BUS expansion port, but requires an adapter in order to utilize the original CD-ROM² System add-on.
The PC Engine LT is a model of the console in a form, released on December 13, 1991 in Japan, retailing at ¥99,800.
The LT does not require a television display and does not have any AV output as it has a built-in flip-up read more and speakers, just as a laptop would have, but unlike the GT the LT runs on a power supply.
Its expensive price meant that few units were produced compared to other models.
The Arcade card duo games has full expansion port capability, so the CD-ROM² unit is compatible with the LT the same way as it is with the original PC-Engine and CoreGrafx.
However, the LT requires an adapter to use the enhanced Super CD-ROM² unit.
It was targeted primarily towards younger players with its spaceship-like design and came bundled with a TurboPad II controller, which is shaped differently from the other standard TurboPad controllers.
The reduced price was made possible by slimming down the expansion port of the back, making it the first model of the console that was not compatible with the CD-ROM² add-on.
However, it does have a slot for a memory backup unit, which is required for certain games.
The PC Engine GT is a portable version of the PC Engine, released in Japan on December 1, 1990 and then in the United States as the.
It can only play HuCard games.
It has a 2.
The screen contributed to its high price and short battery life, however, which dented its performance in the market.
It shares the capabilities of the TurboGrafx-16, giving it 512 available colors 9-bitstereo sound, and the same custom CPU at 7.
It also has a TV tuner adapter as well as a two-player link cable.
NEC Home Electronics released the PC Engine Duo in Japan on September 21,which combined the PC Engine and Super CD-ROM² unit into a single console.
The system can play HuCards, audio CDs, CD+Gs, standard CD-ROM² games and Super CD-ROM² games.
The North American version, the TurboDuo, was launched in October.
The American version of Duo was originally bundled with one control pad, an AC adapter, RCA cables, a CD-ROM² titleand a Super CD-ROM² including, and a secret version of accessible via a cheat code.
The system was also packaged with one random HuCard game which varied from system to system Dungeon Explorer was the original HuCard pack-in for TurboDuo, although many titles were eventually used, such as Irem's Ninja Spirit and Namco's Final Lap Twin, and then eventually a random pick.
Two click at this page variants were released in Japan: the PC Engine Duo-R on March 25, 1993 and the PC Engine Duo-RX on June 25, 1994.
The changes were mostly cosmetic, but the RX included a new 6-button controller.
Following NEC's PCs' naming scheme, the PC-KD863G was designed to eliminate the need to buy a separate television set and a console.
It output its signals inso it was clearer at the time than the console which was still limited to and.
However, it has no BUS expansion port, which made it incompatible with the CD-ROM² System and memory backup add-ons The X1-Twin was the first licensed PC Engine-compatible hardware manufactured by a third-party company, released by on April 1989 for ¥99,800.
It's an computer and PC Engine console combined into one, although the two hardware run mutually separately.
NEC also released their own LaserActive unit NEC PCE-LD1 and PC Engine add-on module, under an license.
A total of eleven LD-ROM 2 titles were produced, with only three of them released in North America.
It was based on the American version but with a new curved design.
The PC Engine was never officially released in continental Europe, but some companies imported them and made SCART conversions on a moderate scale.
In France, imported Japanese systems and added an RGB Cable called "AudioVideo Plus Cable".
In Germany, several importers sold converted PC Engines with PAL RF as well as RGB output.
All PC Engine systems support the same controller peripherals, including pads, joysticks and multitaps.
Except for the Vistar, Shuttle, GT, and systems with built-in CD-ROM drives, all PC Engine units shared the same expansion connector, which allowed for the use of devices such as the CD-ROM unit, battery backup and AV output.
The TurboGrafx and Vistar units use a different controller port than the PC Engines, but adaptors are available and the protocol is the same.
The TurboGrafx offers the same expansion connector pinout as the PC Engine, but has a slightly different shape so peripherals must be modified to fit.
The Arcade Card Pro is designed for the original CD-ROM² System add-on, adding the 2304 kB of RAM required by Arcade CD-ROM² games.
No card is required for Super CD-ROM² and Duo consoles.
The PC Engine is a relatively compact video game console, owing to an efficient three-chip ipad online flash play games arcade and its use of small called Turbo Chips in North America.
Hudson Soft developed the HuCard Hudson Card from the technology it piloted on the.
HuCards are about the size of a credit card, but slightly thicker.
The largest Japanese HuCard games were up to 20 Mbit in size.
All PC Engine consoles can play standard HuCards, including the which has its small library of exclusive HuCards.
With the exception of the budget-priced PC Engine Shuttle, the portable PC Engine GT and the PC-KD863G monitor, every PC Engine console is also capable of playing CD-ROM² discs, provided the console is equipped with the required CD-ROM drive and System Card.
The SuperGrafx and PC Engine LT both required additional adapters to work on the original CD-ROM² System and Super CD-ROM² respectively, whereas the Duo consoles had the CD-ROM drive and Super System Card integrated into them as did the Super CD-ROM² player.
Some unlicensed CD games by Games Express can only run on Duo consoles, due to their games requiring both a special System Card packaged with the games and the 256 kB of RAM built into the Duo.
The console's is a 8-bit microprocessor operating at 1.
Its 16-bit and video color encoder chip were also developed by Hudson Soft.
It holds 8 of work RAM and 64 kB of video RAM.
Consequently, most game developers limited their games to either 256, 352, or 512 pixels in display width for each of the three modes.
It is possible to achieve an interlaced "mode" with a maximum vertical resolution of 484 scanlines by alternating between the two different vertical resolution modes used by the system.
However, it is unknown, at this time, if this interlaced resolution is compliant with and hence displayed correctly on NTSC televisions.
Sprites could be placed either in front of or behind background tiles by manipulating a bit which caused indirect pixel color entry 0 of the background tile s to act as transparent.
The first color entry of each background subpalette is ignored.
When a specific sprite is set to show behind the BG layer via the priority bit, all tiles that use relative color 0 of 16 will not show BG color 0.
But instead will show the sprite pixel if not opaque.
Each channel also was allotted 20 bytes 32×5 bits of RAM for sample data.
But standard and semi-standard waveforms, such as a 25% pulse wave, were used fairly often.
There were several major after-market converters sold to bypass this protection, and were sold predominantly for use in converting Japanese titles for play on a TG-16.
In the Japanese market, NEC went further by adding a hardware level detection function to all PC Engine systems that detected if a game was a U.
The only known exception to this is the U.
The explanation commonly given for this by NEC officials is that most U.
The only Japanese games that could not be played on a U.
There arcade card duo games no region protection on TurboGrafx-CD and CD-ROM² System games.
Due to the extremely limited PAL release after NEC decided to cancel a full release, there were no PAL HuCards made.
Only one channel of 4-bit compressed audio decompresses totop 10 bits output through was supported.
It supports a rate of up to 32.
Later System Cards had extra RAM and updates to the BIOS.
Came packaged with the original PC-Engine CD-ROM² System.
This adds support for discs.
Auto disc change detection is implemented.
Was the first System Card that was sold separately from the add-on.
Super System Card — 1.
This expands the RAM available for the CD-ROM unit to 256 kB when including the existing built in DRAM.
It also offers a final BIOS update to v3.
The PC-Engine Duo Turbo Duo in North America had 256 kB of RAM and the same v3.
Games developed for this System Card bore the "Super CD-ROM² System" mark and could not be played using an older System Card.
This greatly expands the RAM available to 2048 kB.
The BIOS revision was unchanged from v3.
This greatly expands the RAM available to 2240 kB.
The BIOS revision was unchanged from v3.
The Arcade Card Pro combines the functions of the Super System Card and the Arcade Card Duo into one unit.
The 2 MB of RAM is accessed through ports or units of single 8 kB banks and is intended for graphics data storage rather than program code; its flexible addressing system allows for rapid transfer of data to VRAM.
While intended and marketed for the original CD-ROM² System, it's actually compatible with Super CD-ROM² add-on and all Duo consoles without any issues.
This was released by for play arcade card duo games unlicensed Games Express CD games.
The GECD Card is essentially a ; a BIOS v3.
These were sold separately or as part of a bundle.
The Interface Unit also stores save data and provides a common power supply for the PC Engine and the CD player.
A System Card is required for the PC Engine to access the functions of the CD player.
Later revisions of both, the CD player CDR-30A and the Interface Unit IFU-30Afeatured improved disc reading capabilities.
The System Card underwent a few slight revisions, with Version 1.
Designed and marketed primarily for the original CD-ROM² System.
In North America and Europe the situation was reversed, with both Sega and Nintendo dominating the console market at the expense of NEC.
Initially, the TurboGrafx-16 sold well in the U.
In 1990, magazine praised the console's library, stating that, compared to "all the popular consoles, the PC Engine is way out in front in terms of the range and quality of its race games.
Though they praised the system's CD sound, graphics, and five-player capability, they criticized the outdated controller and the games library, saying the third party support was "almost nonexistent" and that most of the first party games were localizations of games better suited to the Japanese market.
In 2009, the TurboGrafx-16 was ranked the 13th greatest video game console of all time byciting "a solid catalog of games worth playing," but also a lack of third party support and the absence of a second controller port.
The controversy over bit width marketing strategy reappeared with the advent of the console.
NEC supplied rival with the CPU for thereleased in 1996, and former rival Sega with a version of its 2 GPU for thereleased in 1998.
A number of TurboGrafx-16 and TurboGrafx-CD games were released on Nintendo's download service for the, andincluding several that were originally never released outside Japan.
In 2011, were released on the for play on the and in the North American region.
In 2010 Hudson released an application entitled "TurboGrafx-16 GameBox" which allowed users to buy and play a number of select Turbo Grafx games via.
In 2016, rapper 's was initially announced to be titled "Turbo Grafx 16".
The title, however, was later changed to.
In 2019, announced at thea featuring many built-in games.
It's the first release of official hardware of TurboGrafx-16 family since the closure of Hudson Soft in 2012.
Retrieved December 25, 2017.
Retrieved February 18, 2018.
Retrieved December 25, 2017.
Archived from on July 17, 2011.
Retrieved July 5, 2011.
Kent, The Ultimate History of Video Games, p.
Archived from on September 29, 2011.
Retrieved July 5, 2011.
Retrieved January 26, 2016.
Retrieved December 25, 2017.
Retrieved December 25, 2017.
Retrieved November 17, 2013.
Retrieved July 5, 2011.
Retrieved May 14, 2012.
Retrieved December 25, 2017.
Retrieved December 25, 2017.
Wolf 2008,p.
The Catoosa County News.
Retrieved June 17, 2014.
Retrieved December 25, 2017.
Retrieved July 5, 2011.
Retrieved July 5, 2011.
Retrieved January 11, 2014.
Retrieved December 25, 2017.
Retrieved July 5, 2011.
Archived from on July 2, 2017.
Retrieved July 5, 2011.
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Retrieved April 6, 2016.
Archived from on June 14, 2016.
Retrieved April 6, 2016.
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The following is a list of video games released for the PC Engine video game console in Japan - released as the TurboGrafx-16 in North America (see List of TurboGrafx-16 games). A total of 650 video games were officially released commercially for the console between its launch on October 10, 1987, up until June 3, 1999.


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Arcade Card Duo (PCE-AC1) – A RAM expansion card that adds the 16 Megabits of DRAM required to run Arcade CD-ROM² discs on any Super CD-ROM² and PC Engine Duo systems. Arcade Card Pro (PCE-AC2) – Combines the functions of the Arcade Card Duo and the Super System Card into one card.


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Duo Cards is a fun card game based off UNO. Be the first to score 500 points against the 3 other players. You are dealt 7 cards each hand. Be the first player to play all 7 cards to earn points for the hand based on the values of the cards left in the other players hands. Play cards that are either the same color or same value as the last played card.


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However, it has many great arcade ports, fun platformers and lots of Shoot-em-ups. Using HuCards The TurboGrafx-16 can be a very expensive system to collect games for. Japanese systems use HuCards for the games on ROM. HuCards are slightly thicker than a credit card and have exposed contacts which get inserted into the card slot on a Turbo system.


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Western markets model top and the original Japanese and French system bottom.
It was released in Japan on October 30, 1987 and in the United States on August 29, 1989.
It also had a limited release in the United Kingdom and Spain in 1990, known as simply TurboGrafx and based on the American model, while the Japanese model was imported and distributed in France in 1989.
It was the first console released in thealthough it used an 8-bit CPU.
Originally intended to compete with the Arcade card duo gamesit ended up competing with theand later on the SNES.
The TurboGrafx-16 has an 8-bita 16-bit video color encoder, and a 16-bit.
The are capable of displaying 482 colors simultaneously, out of 512.
With dimensions of just 14 cm × 14 cm × 3.
Games were stored on a cartridge, or in optical format with the TurboGrafx-CD add-on.
The TurboGrafx-16 failed to break into the North American market and sold poorly, which has been blamed on inferior marketing.
Despite the "16" in its name and the marketing of the console as a 16-bit platform, it used an 8-bit CPU, a marketing tactic that was criticized by some as deceptive.
Developer Doug Snook of said the CPU was a performance problem.
However, in Japan, the PC Engine, introduced into the market at a much earlier date, was very successful, where it gained strong third-party support and outsold the at its 1987 debut, eventually becoming the 's main rival.
Lots of revisions - at least 17 distinct models - were made, such as portable versions and a add-on.
An enhanced model, thewas intended to supersede the standard PC Engine, but failed to break through and was quickly discontinued.
The entire series was succeeded by the in 1994, only released in Japan.
NEC's interest in entering the lucrative video game market coincided with Hudson's failed attempt to sell designs for then-advanced graphics chips to.
NEC lacked the vital experience in the video gaming industry so approached numerous video game studios for support.
They eventually found that, by coincidence, Hudson Soft was also interested in creating their own system but needed a partner for additional cash.
The two companies successfully joined together to then develop the new system.
The PC Engine finally made its debut in the Japanese market on October 30, 1987, and it was a tremendous success.
By 1988 it outsold the year-on-year, putting NEC and Hudson Soft ahead of Nintendo in the market, and far ahead of.
The console had an elegant, "eye-catching" design, and it was very small compared to its rivals.
This, coupled with a strong software lineup and strong third-party support from high-profile developers such as and gave NEC the lead in the Japanese market.
In 1988 NEC wanted to sell the system to the American market, and directed its U.
NEC Technologies boss Keith Schaefer formed a team to test the system out.
One criticism they found was the lack of enthusiasm in its name 'PC Engine'.
The team also felt its small size was not very suitable to American consumers who would generally prefer a larger and "futuristic" design.
As arcade card duo games result they came up with the name 'TurboGrafx-16', a dreamgear my arcade plug n play game station representing its graphical speed and strength, and its 16-bit.
They also completely redesigned the hardware into a large, black casing.
However the redesign process was lengthy, and NEC in Japan was still cautious about the system's viability in the U.
The TurboGrafx-16 was eventually released in the and in late August 1989.
This came just two weeks after 's test-market launch on August 14, which was distastrous timing for NEC as Sega of America didn't waste time redesigning the original Japanese Mega Drive system.
The Genesis launch was accompanied by an ad campaign mocking NEC's claim that the TurboGrafx-16 was the first 16-bit console.
Initially, the TurboGrafx-16 was marketed as a direct competitor to the and early television ads touted the TG-16's superior graphics and sound.
These ads featured a brief montage of the TG-16's launch titles:, etc.
Sega quickly eclipsed the TurboGrafx-16 after its American debut.
NEC's decision toa Hudson Soft game unknown to western gamers, proved costly as Sega packed-in a port of the hit arcade title with the Genesis.
NEC's American operations in were also overhyped about its potential and quickly produced 750,000 units, far above actual demand.
Hudson Soft earned a lot from this as NEC paid Hudson Soft royalties for every console produced, whether sold or not.
By 1990 it was clear that the system was performing very poorly and was severely edged out by Nintendo and Sega's marketing.
After seeing the TurboGrafx-16 suffer in America, NEC decided to cancel their European releases.
Units for the European markets were already produced, which were essentially US models modified to run on television sets, and branded as simply TurboGrafx.
NEC sold this stock to distributors - in the United Kingdom released the TurboGrafx in 1990 in extremely limited quantities.
This model was also released in Spain and Portugal through selected retailers.
No PAL were made, and instead the European system can play all American games without modifications, albeit with the necessary slowdown to 50 Hz.
PC Engine consoles as well as some of its add-ons were imported from Japan by French licensed importer Sodipeng Société de Distribution de la PC Engine, a subsidiary offrom November 1989 to 1993.
This came after considerable enthusiasm in the French press.
This PC Engine was largely available in France and through major retailers.
It came with instructions and also an AV cable to enable its input to a television set.
Its launch price was 1,790 about 416 as of 2013.
NEC claimed that it had sold 750,000 TG-16 consoles in the United States, and 500,000 CD-ROM units worldwide, by March 1991.
That year NEC released the in Japan, a model which could play HuCards and CD-ROM² discs, making it the first game console with an integrated Continue reading drive.
The console was licensed to Click to see more Technologies Incorporated, who released it in North America in 1992 as the.
In addition to standard CD-ROM² format discs, the Duo could also play games in the newly introduced Super CD-ROM² format due to its greater RAM size the TurboGrafx-16 and its CD player could support this new format only through the use of a separately available upgrade, the Super System Card, which TTI sold via mail order.
The unit came into competition with thewhich was released almost immediately after.
Turbo Technologies ran ads featuring.
The ads mocked Sega, and emphasized that though the TurboDuo and Sega CD had the same retail price, the TurboDuo was a standalone platform and included five pack-in games, whereas Sega CD buyers needed to purchase separately sold games and a Genesis console before they could use the system.
Pioneer However, the North American console gaming market continued to arcade card duo games dominated by the Super NES and Genesis rather than the new CD-based congratulate, play free online arcade games 80s galaga consider />In May 1994 Turbo Technologies announced that it was dropping support for the Duo, though it would continue to offer repairs for existing units and provide ongoing software releases through independent companies in the U.
The TurboGrafx-series was the first video game console ever to have a contemporaneous fully self-contained portable counterpart, the PC Engine GT, known as in North America.
It contained identical hardware and played identical game software utilizing format game software.
The last game on HuCard format was 21 Emon: Mezase!
Hotel Ō on December 16, 1994.
The add-on allows the core versions of the console to arcade card duo games PC Engine games in CD-ROM format in addition to standard HuCards.
This made the PC Engine the first video game console to use CD-ROMs as a storage media.
The add-on consisted of two devices - the CD player itself and the interface unit, which connects the CD link to the console and provides a unified power supply and output for both.
It was later released as the TurboGrafx-CD in the United States in November 1989, with a remodeled interface unit in order to suit the different shape of the TurboGrafx-16 console.
PC Engine owners who did not already own the original CD-ROM² add-on could instead opt for the Super-CD-ROM² unit, an updated version of the add-on released on December 13, which combines the CD-ROM drive, interface unit and Super System Card into one device.
This upgrade was released in two models: the Arcade Card Duo, designed for PC Engine consoles already equipped with the Super CD-ROM² System, and the Arcade Card Pro, a model for the original CD-ROM² System that combines the functionalities of the Super System Card and Arcade Card Duo into one.
The first games for this add-on were ports of the fighting games and.
Ports of and were later released for this card, along with several original games released under the Arcade CD-ROM² standard.
By this point support for both, the TurboGrafx-16 and Turbo Duo, was already waning read more North America and thus, no North American version of either Arcade Card were produced, although a Japanese Arcade Card can still be used on a North American console through a HuCard converter.
It also used a revised CPU, the HU6280a, which supposedly fixed some minor audio issues.
A recolored version of the model, known as the PC Engine CoreGrafx II, was released on June 21, 1991.
Aside from the different coloring light grey and orangeit is nearly identical to the original CoreGrafx except that the CPU was changed back to the original HU6280.
Thereleased on the same day as the CoreGrafx in Japan, is an enhanced variation of the PC Engine hardware with updated specs.
It also uses the revised HU6280a CPU, but the sound and color palette were not upgraded, making the expensive price tag a big disadvantage to the system.
As a result, only five exclusive SuperGrafx games and two hybrid games and were released as standard HuCards which took advantage of the extra video hardware if played on a SuperGrafx were released, and the system was quickly discontinued.
Despite the fact that the SuperGrafx was intended to supersede the original PC Engine, its extra hardware features were not carried over to the later Duo consoles.
The SuperGrafx has a BUS expansion port, but requires an adapter in order to utilize the original CD-ROM² System add-on.
The PC Engine LT is a model of the console in a form, released on December 13, 1991 in Japan, retailing at ¥99,800.
The LT does not require a television display and does not have any AV output as it has a built-in flip-up screen and speakers, just as a laptop would have, but unlike the GT the LT runs on a power supply.
Its expensive price meant that few units were produced compared to other models.
The LT has full expansion port capability, so the CD-ROM² unit is compatible with the LT the same way as it is with the original PC-Engine and CoreGrafx.
However, the LT requires an adapter to use the enhanced Super CD-ROM² unit.
It was targeted primarily towards younger players with its spaceship-like design and came bundled with a TurboPad II controller, which is shaped differently from the other standard TurboPad controllers.
The reduced price was made possible by slimming down the expansion port of the back, making it the first model of the console that was not compatible with the CD-ROM² add-on.
However, it does have a slot for a memory backup unit, which is required for certain games.
The PC Engine GT is a portable version of the PC Engine, released in Japan on December 1, 1990 and then in the United States as the.
It can only play HuCard games.
It has a 2.
The screen contributed to its high price and short battery life, however, which dented its performance in the market.
It shares the capabilities of the TurboGrafx-16, giving it 512 available colors 9-bitstereo sound, and the same custom CPU at 7.
It also has a TV tuner adapter as well as a two-player link cable.
NEC Home Electronics released the PC Engine Duo in Japan on September 21,which combined the PC Engine and Super CD-ROM² unit into a single console.
The system can play HuCards, audio CDs, CD+Gs, standard CD-ROM² games and Super CD-ROM² games.
The North American version, the TurboDuo, was launched in October.
The American version of Duo was originally bundled with one control pad, an AC adapter, RCA cables, a CD-ROM² titleand a Super CD-ROM² including, and a secret version of accessible via a cheat code.
The system was also packaged with one random HuCard arcade online free wreck it ralph which varied from system to system Dungeon Explorer was the original HuCard pack-in for TurboDuo, although many titles were eventually used, such as Irem's Ninja Spirit and Namco's Final Lap Twin, and then eventually a random pick.
Two updated variants were released in Japan: the PC Engine Duo-R on March 25, 1993 and the PC Engine Duo-RX on June 25, 1994.
The changes were mostly cosmetic, but the RX included a new 6-button controller.
Following NEC's PCs' naming scheme, the PC-KD863G was designed to eliminate the need to buy a separate television set and a console.
It output its signals inso it was clearer at the time than the console which was still limited to and.
However, it has no BUS expansion port, which made it incompatible with the CD-ROM² System and memory backup add-ons The X1-Twin was the first licensed PC Engine-compatible hardware manufactured by a third-party company, released by on April 1989 for ¥99,800.
It's an computer and PC Engine console combined into one, although the two hardware run mutually separately.
NEC also released their own LaserActive unit NEC PCE-LD1 and PC Engine add-on module, under an license.
A total of eleven LD-ROM 2 titles were produced, with only three of them released in North America.
It was based on the American version but with a new curved design.
The PC Engine was never officially released in continental Europe, but some companies imported them and made SCART conversions on a moderate scale.
In France, imported Japanese systems and added an RGB Cable called "AudioVideo Plus Cable".
In Germany, several importers sold converted PC Engines with PAL RF as well as RGB output.
All PC Engine systems support the same controller peripherals, including pads, joysticks and multitaps.
Except for the Vistar, Shuttle, GT, and systems with built-in CD-ROM drives, all PC Engine units shared the same expansion connector, which allowed for the use of devices such as the CD-ROM unit, battery backup and AV output.
The TurboGrafx and Vistar units use arcade card duo games different controller port than the PC Engines, but adaptors are available and the protocol is the same.
The TurboGrafx offers the same expansion connector pinout as the PC Engine, but has a slightly different shape so peripherals must be modified to fit.
The Arcade Card Pro is designed for the original CD-ROM² System add-on, adding the 2304 kB of RAM required by Arcade CD-ROM² games.
No card is required for Super CD-ROM² and Duo consoles.
The PC Engine is a relatively compact video game console, owing to an efficient three-chip architecture and its use of small called Turbo Chips in North America.
Hudson Soft developed the HuCard Hudson Card from the technology it piloted on the.
HuCards are about the size of a credit card, but slightly thicker.
The largest Japanese HuCard games were up to 20 Mbit in size.
All PC Engine consoles can play standard HuCards, including the which has its small library of exclusive HuCards.
With the exception of the budget-priced PC Engine Shuttle, the portable PC Engine GT and the PC-KD863G monitor, every PC Engine console is also capable of playing CD-ROM² discs, provided the console is equipped with the required CD-ROM drive and System Card.
The SuperGrafx and PC Engine LT both required additional adapters to work on the original CD-ROM² System and Super CD-ROM² respectively, whereas the Duo consoles had the CD-ROM drive and Super System Card integrated into them as https://festes.ru/arcade-games/play-real-arcade-games-online.html the Super CD-ROM² player.
Some unlicensed CD games by Games Express can only run on Duo consoles, due to their games requiring both a special System Card packaged with the games and the 256 kB of RAM built into the Duo.
The console's is a 8-bit microprocessor operating at 1.
Its 16-bit and video color encoder chip were also developed by Hudson Soft.
It holds 8 of work RAM and 64 kB of video RAM.
Consequently, most game developers limited their games to either 256, 352, or 512 pixels in display width for each of the three modes.
It is possible to achieve an interlaced "mode" with a maximum vertical resolution of 484 scanlines by alternating between the two different vertical resolution modes used by the system.
However, it is unknown, at this time, if this interlaced resolution is compliant with and hence displayed correctly on NTSC televisions.
Sprites could be placed either in front of or behind background tiles by manipulating a bit which caused indirect pixel color entry 0 of the background tile s to act as transparent.
The first color entry of each background subpalette is ignored.
When a specific sprite is set to show behind the BG layer via the priority bit, all tiles that use relative color 0 of 16 will not show BG color 0.
But instead will show the sprite pixel if not opaque.
Each channel also was allotted 20 bytes 32×5 bits of RAM for sample data.
But standard and semi-standard waveforms, such as a 25% pulse wave, were used fairly often.
There were several major after-market converters sold to bypass this protection, and were sold predominantly for use in converting Japanese titles for play on a TG-16.
In here Japanese market, NEC went further by adding a hardware level detection function to all PC Engine systems that detected if a game was a U.
The only known exception to this is the U.
The explanation commonly given for this by NEC officials is that most U.
The only Japanese games that could not be played on a U.
There was no region protection on TurboGrafx-CD and CD-ROM² System games.
Due to the extremely limited PAL release after NEC decided to cancel a full release, there were no PAL HuCards made.
Only one channel of 4-bit compressed audio decompresses totop 10 bits output through was supported.
It supports a rate of up to 32.
Later System Cards had extra RAM and updates to the BIOS.
Came packaged with the original PC-Engine CD-ROM² System.
This adds support for discs.
Auto disc change detection is implemented.
Was the first System Card that was sold separately from the add-on.
Super System Card — 1.
This expands the RAM available for the CD-ROM unit to 256 kB when including the existing built in DRAM.
It also offers a final BIOS update to v3.
The PC-Engine Duo Turbo Duo in North America had 256 kB of RAM and the same v3.
Games developed for this System Card bore the "Super CD-ROM² System" mark and could not be played using an older System Card.
This greatly expands arcade card duo games RAM available to 2048 kB.
The BIOS revision was unchanged from v3.
This greatly expands the RAM available to 2240 kB.
The BIOS revision was unchanged from v3.
The Arcade Card Pro combines the functions of the Super System Card and the Arcade Card Duo into one unit.
The 2 MB of RAM is accessed through ports or units of single 8 kB banks and is intended for graphics data storage rather than program code; its flexible addressing system allows for rapid transfer of data to VRAM.
While intended and marketed for the original CD-ROM² System, it's actually compatible with Super CD-ROM² add-on and all Duo consoles without any issues.
This was released by for play of unlicensed Games Express CD games.
The GECD Card is essentially a ; a BIOS v3.
These were sold separately or as part of a bundle.
The Interface Unit also stores save data and provides a common power supply for the PC Engine and the CD player.
A System Card is required for the PC Engine to access the functions of the CD player.
Later revisions of both, the CD player CDR-30A and the Interface Unit IFU-30Afeatured improved disc reading capabilities.
The Arcade card duo games Card underwent a few slight revisions, with Version 1.
Designed and marketed primarily for the original CD-ROM² System.
In North America and Europe the situation was reversed, with both Sega and Nintendo dominating the console market at the expense of NEC.
Initially, the TurboGrafx-16 sold well in the U.
In 1990, magazine praised the console's library, stating that, compared to "all the popular consoles, the PC Engine is way out in front in terms of the range and quality of its race games.
Though they praised the system's CD sound, graphics, and five-player capability, they criticized the outdated controller and the games library, saying the third party support was "almost nonexistent" and that most of the first party games were localizations of games better suited to the Japanese market.
In 2009, the TurboGrafx-16 was ranked the 13th greatest video game console of all time byciting "a solid catalog of games worth playing," but also a lack of third party support and the absence of a second controller port.
The controversy over bit width marketing strategy reappeared with the advent of the console.
NEC supplied rival with the CPU for thereleased in 1996, and former rival Sega with a version of its 2 GPU for thereleased in 1998.
A number of TurboGrafx-16 and TurboGrafx-CD games were released on Nintendo's download service for the, andincluding several that were originally never released outside Japan.
In 2011, were released on the for play on the and in the North American region.
In 2010 Hudson released an application entitled "TurboGrafx-16 GameBox" which allowed users to buy and play a number of select Turbo Grafx games via.
In 2016, rapper 's was initially announced to be titled "Turbo Grafx 16".
The title, however, was later changed to.
In 2019, announced at thea featuring many built-in games.
It's the first release of official hardware of TurboGrafx-16 family since the closure of Hudson Soft in 2012.
Retrieved December 25, 2017.
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Free Card Games. Welcome to Pogo’s collection of free online card games, including favorites such as Solitaire, Spades, Hearts, Bridge, Euchre, and tons more! Scroll up and down the games list to see card games on Pogo.com.


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TurboGrafx-16 - Wikipedia
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TurboGrafx-16 - Wikipedia
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Ryuuko no Ken playthrough (PC Engine Arcade CD)

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These will play everything a Duo console will, but will still require respective Arcade Card or Games Express Cards for those types of CD games. This is really the only real option to play Hu-Cards and CD Roms, and you will have access to Arcade Card and Games Express games without the need for a region switch or overly-expensive converter.


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The NEC Turbo Duo running Arcade Card Games

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The goal of Uno is to get rid of all your cards before your opponents do. Each player starts with seven cards and takes turns discarding their cards. You may only get rid of a card that matches the number or color of the card in the discard pile. If you're unable to match the card, you must draw a card from the draw pile.


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arcade card duo | eBay
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arcade card duo games

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This is the infamous Arcade Card Duo (it will not work on TG-16 + CD setups). In place, it allows you to play some of the best fighting games ever made for the PCE. You can also play elusive titles such as Sapphire and Madou Monogatari. In addition to these exclusive "ACD" titles, there are also a number of Super CD titles that have ACD.


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Arcade Card Pro/Duo review - YouTube
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arcade card duo games