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We collected 1226 of the best free online arcade games. These games include browser games for both your computer and mobile devices, as well as arcade games apps for your Android and iOS phones and tablets. Here we show you games 57 - 112, including Fireboy and Watergirl in the Crystal Temple, The Lion King, Marble Duel, and many more free games.


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Play Namco Museum on GBA - Emulator Online
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Total Games: 13,709 Total Endings: 6,855 Total Reviews: 78 The Curators: AIM: Mek3D ICQ: 32549872 Gaming Since August 20, 1999.
Pic of the Day: Burning Rangers, Sega Saturn.
Click for full size.
Tuesday, June 25, 2018.
New Saturn and Lynx endings arcade games coolest to Death-Adder!
Remember to hover over the images for the games with mouseover text to read the spoken dialogue.
Posted by: Section:Contributor: Death-Adder.
Thursday, June 20, 2018.
Smasher 100 contributed a few endings for ColecoVision, Commodore 64, and MSX, such as, and more.
Posted by: Section:, Contributor: Smasher 100.
Friday, June 14, 2018.
Andrew Rae sent another barrage of Game Gear endings for your enjoyment.
Posted by: Section: Contributor: Andrew Rae.
Friday, June 7, 2019.
New NES endings I did ages ago.
Both endings forfor many years no one knew how to get the good ending, but here it is in all its glory.
There's also the endings for,and more.
Posted by: Section: Tuesday, January 29, 2019.
Andrew Rae sent the translated ending foronline arcade game museum thanks.
Posted by: Section: Contributors: Andrew Rae.
Monday, January 21, 2019.
Is there anybody out there?
Just arcade car games free online play now if you can hear me.
Posted by: Section: Sunday, November 18, 2018.
Here are ALL the endings for!
And alsoand.
Posted by: Section: Monday, November 12, 2018.
Posted by: Section: Wednesday, November 7, 2018.
I'm not pround to present the ending for Zelda's spinoff.
It took a looong time to get the good ending because you pretty much have to do every single sidequest in the game.
There's also the ending forand.
Posted by: Section: Thursday, November 1, 2018.
Andrew Rae keeps sendin' them Game Gear endings, I'll keep postin'em!
Posted by: Section: Contributors: Andrew Rae.
Thursday, October 25, 2018.
Posted by: Section: Friday, October 19, 2018.
Posted by: Section: Sunday, October 14, 2018.
Today we bring some Playstation 2 endings.
Posted by: Section: Monday, October 8, 2018.
Here's the ending for the Nintendo DS.
I have plans on tackling the sequel, but I'll wait for the proper translation to be available one of these days.
There's also the ending, which is the fourth Boktai game.
As prety as it looks, it doesn't even have an ending, just credits.
Was arcade games removed or something?
And to finalize, here's the for that one guy that keeps requesting it.
More Poke stuff to come.
Posted by: Section: Wednesday, October 3, 2018.
Thanks to Jonny2x4, we now have the Japanese endings to the Arcade completely translated.
The western versions replaced all the ending text with a generic message.
Posted by: Section: Contributors: Reiji-Kun, Jonny2x4.
Friday, September 28, 2018.
New DS endings:, and.
Posted by: Section: Read more, September 23, 2018.
Andrew Rae sent me even more Game Gear endings over a year ago:, and.
Posted by: Section: Contributors: Andrew Rae.
Thursday, September 20, 2018.
New 1DS endings:.
Posted by: Section: Thursday, September 13, 2018.
Andrew Rae sent me a bunch of Game Gear endings over a year ago has it been that long?
Posted by: Section: Contributors: Andrew Rae.
Sunday, September 9, 2018.
Posted by: Section: Monday, September 3, 2018.
More DS endings:.
Posted by: Section: Friday, August 31, 2018.
Thanks to Duc Nguyen and Shonumi Ikuzumo for contributing missing games to the section.
Some of the added warning screens are for Black Onyx, Bomberman Max, Net de Get: Mini Game 100, Jisedai Begoma Battle Beyblade, GB Memory, and more.
Posted by: Section: Tuesday, August 28, 2018.
Check out the English ending foror what would have been known click here Miles Edgeworth 2 outside Japan.
There's also the ending for that one time when Metroid had a spinoff and the Internet didn't complain:.
And there's also the ending to finish things off.
Posted by: Section: Thursday, August 23, 2018.
Here's the ending, including for all the extra modes.
There's also the ending, a spinoff of the Phoenix Wright series.
Posted by: Section: Saturday, August 18, 2018.
Posted by: Section: Friday, August 10, 2018.
Let's see, what shall I post today?
Oh yeah, more DS endings!
There's the ending for the nice horror experimenta spinoffand a sequel.
Posted by: Section: Sunday, August 5, 2018.
Continuing with DS games, here's the ending.
This is a somewhat obscure game since it was only released in Japan and Europe.
Unlike the other ones, you go through the levels gaining experience, and finding equipment that permanently increase your stats.
And you know what?
It's actually a pretty good Bomberman game!
Definitely give it a try.
Also in this update, is the ending for.
While it's a pretty ending, it's disappointing that with 4 characters, only extremely minor dialogue differences occur during the ending.
And finally, there's the.
Both chapter endings are available, including the secret credits sketches!
Posted by: Section: Monday, July 30, 2018.
Since my TV is broken I decided to play some DS games.
Here are the endings forboth endingsand.
Posted by: Section: Wednesday, July 25, 2018.
Thanks to NPI, we got the ending for yet another horrible game.
He beat the game so that you don't ever have to.
There's some good news though, in the form of the pretty and completely translated ending.
Thanks to Jotaro for the translation.
Don't forget to hover the mouse of the relevant images or touch them in a smartphone to read the spoken dialogue.
Posted by: Section: Contributors: NPI, Jotaro Raido.
Saturday, June 23, 2018.
The NES is back with new endings for,and more.
Also updated the with the missing variations, thanks to Vixtar for that, and thanks to all the contributors for the endings.
Posted by: Section: Contributors: Gamerhenky, Apachacha, Bakudon, Strikebomber, KeyBlade999, Vixtar.
Monday, June 11, 2018.
Here are the endings for andwhich is the sequel to Paladin's Quest.
The ending has minor differences depending on who you marry, so as usual, the differences are included.
Also added is the ending forfor the Nintendo Satellaview.
Posted by: Section:Wednesday, June 6, 2018.
Happy almost one year anniversary since my last update.
Here's the last Virtual Boy ending I have:.
All the endings variations are included, as usual around these parts.
Posted by: Section: Friday, June 9, 2017.
New NES endings for gems like, anda great sequel to.
Posted by: Section: Contributors: Eien Ni Hen, AdamL.
Sunday, May 28, 2017.
New Game Boy endings for, including the secret creditsand more.
There's also the ending, which was turned into the when it left Japan.
Posted by: Section: Monday, May 22, 2017.
Thanks to Lord Oddeye Sama, we have the ending for.
Also, here are a couple more Saturn endings:and.
Posted by: Section: Contributors: Lord Oddeye Sama.
Wednesday, May 10, 2017.
The ending is now available.
There aren't too many ending variations though unlike the previous gamesso as long as you have everyone alive, you should get pretty much the full ending.
There are also a Virtual Boy update, with endings fora translatedand.
Posted by: Section:Contributors: General Horace, NPI, Jotaro Raido.
Thursday, May 4, 2017.
Here's the translated ending for the Playstation 2.
You can also find the endings for, and all the single and team endings for.
Posted by: Section: Tuesday, April 25, 2017.
Thanks to the contributors, we have a new TurboGrafx-16 update with endings for,and more.
Posted by: Section: Contributors: NPI, Bakudon, NoOneee.
Monday, April 17, 2017.
Playstation One endings to start the week:all endings forand.
Also, Cavery210 sent the bad ending I missed the first time around.
Posted by: Section: Tuesday, April 11, 2017.
We're still playing with power.
Here's the ending for which is the Japanese version ofand unlike the USA version, this one only has one ending.
There are also endings for,and more.
Posted by: Section: Thursday, April 6, 2017.
Cavery210 sent a couple of fixes for SNES endings.
He alerted me that had a bad ending if you continued a bunch of times, and that had a shorter ending if you played on Easy mode.
Other than that, I finishedand Jonny2x4 translatedwhich like the previous games of the series, was heavily butchered or changed when it was released outside Japan as Posted by: Section: Contributors: Jonny2x4, Cavery210.
Wednesday, March 29, 2017.
Some new Saturn endings today:, and.
Posted by: Section: Wednesday, March 22, 2017.
I captured the ending for the PS2 gamea sequel to 2002's.
There's also the ending for another Ninja game calledin which you have to hang the last boss to finish the game.
Also, here are all the endings!
Posted by: Section: Wednesday, March 15, 2017.
I've been enjoying Breath of the Wild so much that I forgot to update yesterday.
Anyway, here are some PS2 endings to tide you over until the next update:, and.
Posted by: Section: Thursday, March 9, 2017.
Thanks to Jonny2x4, I bring you the translated ending for the Arcade version of.
All the endings were removed when the game was localized outside Japan, but now, you'll be able to see and understand all the epilogues some characters even have multiple ones.
I also included a few Virtual Boy endings for all of you:, and.
Posted by: Section:Contributors: Jonny2x4.
Saturday, March 4, 2017.
First isa decent Konami Tactics game with some great artwork.
We also have some fighting game stuff with all the character endings.
And finally, the ending with the extra images you get for beating it in Crazy mode and with the other characters.
Posted by: Section: Monday, February 27, 2017.
Enjoy this monday with these PS2 endings:, and.
Posted by: Section: Tuesday, February 21, 2017.
Today we game, boy.
Check out some translated endings for, and.
There's also a couple of collection packages withand.
And, there are more new endings on the section.
Posted by: Section: Contributors: Jonny2x4.
Thursday, February 16, 2017.
Enjoy the endings for a couple of Sega Arcade racers: .
There's also an Ace Combat clone calledand.
It's the same as the PS1 version, but what the hell, here it is anyways.
Posted by: Section: Saturday, February 11, 2017.
The Calamity Bannon cannot stop me from posting more PS2 endings.
Here is the amazingthe crappyand the cool.
If you haven't played Nightmare Flash robocop game emulator arcade Christmas, do it.
It was done by Cacpcom's Devil May Cry team and it's remarkably decent for a licensed game.
Posted by: Section: Monday, February 6, 2017.
Here's a mix of endings ranging from for the Sega CD, for the TurboGrafx-16, for the Game Gear we have, and others.
Thanks again to Andrew Rae for those, and to Jack Caeylin for helping out superman arcade game player Vay's voice overs.
Posted by: Section:, Contributors: Mysticales, Andrew Rae.
Wednesday, February 1, 2017.
Febuary February PS2 endings for y'all.
Here's, and including the FMV after beating Quest Mode, and the 10th Anniversary game.
Posted by: Section: Friday, January 27, 2017.
I still have a few more Nintendo 64 endings left.
Check out the ending for the cool, and a couple more in today's update.
Posted by: Section: Sunday, January 22, 2017.
The Playstation 2 had a a special scenario not found in the PC version, so here are both endings for the game.
Also added the endings for both story mode and arcade modeand both endings forwhich is part of the Druaga series by Namco.
Posted by: Section: Monday, January 16, 2017.
Fresh NES endings today for games like, and more.
Posted by: Section: Contributors: TheLetterM, Pennywise, GForce.
Wednesday, January 11, 2017.
Yes, even more Playstation 2 endings.
Here's, online arcade game museum />Posted by: Section: Thursday, January 5, 2017.
New year for an old console with new endings.
Here are Playstation 2 endings for part of the Ghosts'n Goblins seriesthe impossibly hardand a collection package with.
Posted by: Section: Saturday, December 31, apologise, best arcade games for android reddit right! />Here's a big update to end the year.
Let's start with the ending for the remake Sega did for the Arcades in 2008.
It was only used for some events and was never sold, but they did release it for the PS2 as part of the Sega Ages series.
The game has multiple endings with some pretty artwork.
Next, we have several Game Gear endings from Andrew Rae:, and.
More to come from him in the future.
We also have some new Virtual Boy endings:, and.
And finally, thanks to Jonny2x4, you can now enjoy the translated ending for one of the best Super NES games ever made:.
Check out Impact disco dancing during the credits.
Posted by: Section:,Contributors: Jonny2x4, Andrew Rae.
Tuesday, December 27, 2016.
It has a bunch of ending variations depending on what character you use on specific missions.
All online arcade game museum FAQs and info online are either wrong or incomplete, so I foolheartedly thought I could quickly figure out all the variations on my own, but it took me over 4 days of constant playing, testing, mixing and matching characters and missions.
I believe I got a taste of what beta testers go through, and I think I hate the game now too.
Had I known I was going to go through so much trouble, I wouldn't have even tried it.
But whatever, it's done now.
I usually like to mention what you need to do to trigger variations in the endings I post, but for this game it's not possible unless I put paragraphs of information.
So, if you are one of the few The Bouncer fans, check out this detailing all my tests and notes about how to get the ending variations.
I left it there for posterity and archiving's sake in case a future someone needs that info.
Posted by: Section: Friday, December 23, 2016.
More Playstation 2 endings for games likeall the variations forand also the ending for the Super NES Cybernator remaster:.
This version has all the Japanese dialogue translated and no censorship, unlike the localization Konami made for the Super NES.
Posted by: Section: Monday, December 19, 2016.
I've finally started doing PS2 endings, here are three of them to whet your appetite:, and.
Posted by: Section: Thursday, December 15, 2016.
And now, here's the ending for A.
Fire Emblem 6where Smash fan-favorite Roy comes from.
This is actually a sequel to the sequel.
I mean, a story sequel to the already posted.
Or, in no less confusing terms, Fire Emblem: Blazing Sword part 7, subtitle only used in Japanis a prequel to Fire Emblem: Binding Blade part 6.
Anyway, included are the endings for when you reach Chapter 22 or Chapter 25, and also the ones depending on how you finish the last boss.
Thanks to Mike Sgam for contributing part of the ending.
Posted by: Section: Contributors: Mike Sgam.
Sunday, December 11, 2016.
Did you know the for the Sega World cup 86 game has an exclusive ending scene between Cody and Guy not found in any other version or port of the game?
In addition, Cody's dialogue to Jessica is also different from all the other versions.
Hover the mouse or tap the image to read the spoken dialogue.
Thanks to GekiV for the dialogue translation.
Thanks to and her for proving the endings.
Posted by: Section: Contributors: Ladyabaxa, GekiV.
in game australia arcades sydney, December 7, 2016.
I finally finished getting the ending for A.
Unlike most of the other games in the series, this game doesn't have any crazy ending variations.
As long as you have certain characters alive, you'll get their ending conversations.
One thing to note though, the game was originally released through a service called Nintendo Power no relation to the magazine in which you downloaded the game from special kiosks into a rewritable cartridge.
I included both credits versions, even though there's only one exclusive portrait for each version.
Huge thanks to Eien Ni Hen for translating everything again!
Also thanks to Kirokan, Tenryuu, and YayMarsha from the forums for their help and translations.
I'm now going to start working on Fire Emblem 4, arguably the one with the most ending variations there are close to 100.
Let's see how that goes.
If you want more Emblem, we have already posted the endings for,and.
Posted by: Section: Contributors: Eien Ni Hen, Kirokan.
https://festes.ru/arcade-games/2p-arcade-pusher-machine-game-online.html, December 4, 2016.
More red-tinted Virtual Boy endings for all 4 endings, and Posted by: Section: Tuesday, November 29, 2016.
Did you know that the Street Fighter EX series actually had ending epilogues in their Japanese versions?
The western versions removed them, and just had your before showing the credits.
But thanks to Jonny2x4 I was able to bring you theand endings completely translated.
Both are pretty much the same, except the Plus version has five extra epilogues.
The rest of the series will follow at a later date.
There are a couple more Arcade endings too:and.
Posted by: Section: Contributors: Jonny2x4.
Friday, November 25, 2016.
It was never officially released in English, but it received a great fan translation a few years ago: it's none other than the Saturn!
You can see all the character endings completely translated, including Reni's ending and the credits, which the fan translation wasn't able to do due to issues that can't currently be solved.
Huge thanks to for leading the translation project, and for playing the game with all characters.
An additional thanks to Jotaro Raido, Flame, and Hydao for translating what was missing and verifying everything was correct.
Posted by: Section: Contributors: FaustWolf, Prodakah, Jotaro Raido, Flame, Hydao.
Monday, November 21, 2016.
It's been a while without TurboGrafx-16 endings, so here are some freshly translated ones:,and more.
Also NPI sent corrections forwhich was previously thought to have no ending; andwhich he discovered had a good ending.
Thanks to Jotaro Raido for providing translations for some of these games.
Posted by: Section: Contributors: Jotaro Raido, NPI.
Wednesday, November 16, 2016.
After more than 39 years, the Virtual Boy section sees some updates again.
I added the endings for, and.
I also updated the ending with better images, and the Title Defense Mode ending which was missing from the page.
More endings to come later on.
Posted by: Section: Friday, November 11, 2016.
Ahoy, Playstation over here!
Today we have the ending forand all the cool endings for.
Also posted, one of the worst fighting game ever:.
Posted by: Section: Sunday, November 6, 2016.
All your base combo.
I'm sure you've read the news already, but discovered that the Japanese for the Genesis actually has 35 endings, and he graciously translated them all.
Most are just silly, comedic lines, which read a bit strangely when translated.
There's also the ending, a cool Masaya strategy game which was translated and contributed by cccmar himself!
But that's not all, did you know that the TurboGrafx CD is home to a second game?
Tomato also translated the voice overs for this one, so hover the mouse cursor over the images to read the dialogue.
If on mobile, touch the image for the pop-up.
Posted by: Section:Contributors: Tomato, cccmar.
Tuesday, November 1, 2016.
It started as a non-descript mini-golf style game, before it was retooled into.
However, the original project was eventually released as for the also known as BS-X.
The game makes you jump through a lot of hoops and over holes to net you the ending, but as always, I conquered.
There are also new Neo-Geo CD endings.
Well, not really new sinceand are pretty much the same as the regular Neo-Geo versions.
First, now Wang-Koh-San's 7 random ending drawings replace the regular 'Now Loading' ending screen.
Second, and the most important part: this is the only AoF3 version where Sinclair and Wyler have endings!
If you ever wondered what was their conclusion, then this is the version to play.
Posted by: Section:Thursday, October 27, 2016.
More cool Game Gear endings from Andrew Rae:, and several others.
Posted by: Section: Contributors: Andrew Rae.
Sunday, October 23, 2016.
Nine years ago, in an Internet far far away.
I came across the where they showed a bunch warning messages you get when you try to load a TurboGrafx CD Super CD-ROM2 System Card game, on a console with a regular System Card.
What really peaked my interest was the myriad of games they didn't cover, and thus began this seemingly endless project.
Shortly after starting, I realized that there were also warning messages for when the internal memory Backup RAM of the console was full.
And then I thought, if TGCD games have these messages, then maybe Sega CD does too?
But the discoveries didn't stop there.
After a few months I find that there are also warning messages for when the Backup RAM is corrupt, for both consoles!
And then that there are also TurboGrafx-16 games with warning messages.
And if all that wasn't enough, I also figure I might start collecting all the Super Game Boy borders, and the Game Boy Color, NGPC, WSC, warning screens too - which were already posted a few weeks ago.
Anyway, after years of on-again off-again work, and almost 700 images with dozens upon dozens of time consuming animated GIFs.
I bring you the complete collection of.
Be aware that some of these images are NOT SAFE FOR WORK, as they contain partial nudity and overly cute characters.
You can find this section again in the 'Features' area, on the bottom-left menu.
Posted by: Section:,Thursday, October 20, 2016.
And now, here's the full ending for the 3rd game:.
Matias contributed part of the ending years ago, but it wasn't until recently that Eien Ni Hen provided a brand new translation for the ending.
Also, thanks to the guys over at forums for their help.
Posted by: Section: Contributors: Eien Ni Hen, Matias Naranja.
Sunday, October 16, 2016.
Continuing on with the Fire Emblem ending project, here's the ending.
Thanks to the guys over at forums for their help and translation.
Posted by: Section: Contributors: Shimizu Hitomi.
Tuesday, October 11, 2016.
A couple of translated SNES games for today: of Compile fameand.
That last one is actually the third game of the series, the first one being Minelvaton Saga, andboth for the NES.
Posted by: Section: Contributors: Sogetsu, Phil The Hammer.
Sunday, October 9, 2016.
Many years ago I took screenshots of the different borders you get when you play certain Game Boy, and Game Boy Color games on a Super Game Boy.
There are over 800 featured borders, and a lot of them are really beautiful.
You can find this section again in the Features area, on the bottom-left menu.
Thanks to hybrid, ugetab and nensondubois for their help finding some of these.
You can find this section again in the 'Features' area, on the bottom-left menu.
Posted by: Section: Saturday, October 8, 2016.
For many years I've been capturing the different warning screens you get when you try to insert a, or game into the monochromatic versions of those systems.
Most of the time, the messages are generic, but other times you get some cool artwork to go alongside it.
Check the SNK Vs Capcom warning messages for the Neo Geo Pocket Color for some good stuff!
As far as I know, these are all the warning screens possible for these handheld games, which total almost a thousand images worth!
You can find this section again in the 'Features' area, on the bottom-left menu.
Posted by: Section:, Tuesday, October 4, 2016.
Years ago, GForce sent me the ending to the very first Fire Emblem released for the Famicom, but it wasn't until recently that Johnny2x4 graciously made a proper translation for it.
And thus, here's the ending in all its 8-bit glory.
For consistency, I'm going to be using the North American English names from now on.
More Fire Emblem endings to come in the near future.
Thanks to shadowofchaos and the rest of the guys over at forums for their help too.
Posted by: Section: Contributors: GForce, Jonny2x4.
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Automatic Age magazine is the most important arcade & coin-op industry publication from the era of the roaring '20s through the end of World War II. Highly prized by collectors, and previously very hard to find or gain access to, these issues provide a unique insight into a time of dynamic industry growth and invention.


Enjoy!
The Video Game Museum
Valid for casinos
The Video Game Museum
Visits
Dislikes
Comments
Total Games: 13,709 Total Endings: 6,855 Total Reviews: 78 The Curators: AIM: Mek3D ICQ: 32549872 Gaming Since August 20, 1999.
Pic of the Day: Burning Rangers, Sega Saturn.
Click for full size.
Tuesday, June 25, 2018.
New Saturn and Lynx endings thanks to Death-Adder!
Remember to hover over the images for the games with mouseover text to read the spoken dialogue.
Posted by: Section:Contributor: Death-Adder.
Thursday, June 20, 2018.
Smasher 100 contributed a few endings for ColecoVision, Commodore 64, and MSX, such as, and more.
Posted by: Section:, Contributor: Smasher 100.
Friday, June 14, 2018.
Andrew Rae sent another barrage of Game Gear endings for your enjoyment.
Posted by: Section: Contributor: Andrew Rae.
Friday, June 7, 2019.
New NES endings I did ages ago.
Both endings forfor many years no one knew how to get the good ending, but here it is in all its glory.
There's also the endings for,and more.
Posted by: Section: Tuesday, January 29, 2019.
Andrew Rae sent the translated ending forsay thanks.
Posted by: Section: Contributors: Andrew Rae.
Monday, January 21, 2019.
Is there read more out there?
Just nod if you can hear me.
Posted by: Section: Sunday, November 18, 2018.
Here are ALL the endings for!
And alsoand.
Posted by: Section: Monday, November 12, 2018.
Posted by: Section: Wednesday, November 7, 2018.
I'm online arcade game museum pround to present the ending for Zelda's spinoff.
It took a looong time to get the good ending because you pretty much have to do every single sidequest in the game.
There's also the ending forand.
Posted by: Section: Thursday, November 1, 2018.
Andrew Rae keeps sendin' them Game Gear endings, I'll keep postin'em!
Posted by: Section: Contributors: Andrew Rae.
Thursday, October 25, 2018.
Posted by: Section: Friday, October 19, 2018.
Posted by: Section: Sunday, October 14, 2018.
Today we bring some Playstation 2 endings.
Posted by: Section: Monday, October 8, 2018.
Here's the ending for the Nintendo DS.
I have plans on tackling the sequel, but I'll wait for the proper translation to be available one of these days.
There's also the ending, which is the fourth Boktai game.
As prety as it looks, it doesn't even have an ending, just credits.
Was it removed or something?
And to finalize, here's the for that one guy that keeps requesting it.
More Poke stuff to come.
Posted by: Section: Wednesday, October 3, 2018.
Thanks to Jonny2x4, we now have the Japanese endings to the Arcade completely translated.
The western versions replaced all the ending text with a generic message.
Posted by: Section: Contributors: Reiji-Kun, Jonny2x4.
Friday, September 28, 2018.
New DS endings:, and.
Posted by: Section: Sunday, September 23, 2018.
Andrew Rae sent me even more Game Gear endings over a year ago:, and.
Posted by: Section: Contributors: Andrew Rae.
Thursday, September 20, 2018.
New 1DS endings:.
Posted by: Section: Thursday, September 13, 2018.
Andrew Rae sent me a bunch of Game Gear endings over a year ago has it been that long?
Posted by: Section: Contributors: Andrew Rae.
Sunday, September 9, 2018.
Posted by: Section: Monday, September 3, 2018.
More DS endings:.
Posted by: Section: Friday, August 31, 2018.
Thanks to Duc Nguyen and Shonumi Ikuzumo for contributing missing games to the section.
Some of the added warning screens are for Black Onyx, Bomberman Max, Net de Get: Mini Game 100, Jisedai Begoma Battle Beyblade, GB Memory, and more.
Posted by: Section: Tuesday, August 28, 2018.
Check out the English ending foror what would have been known as Miles Edgeworth 2 outside Japan.
There's also the ending for that one time when Metroid had a spinoff and the Internet didn't complain:.
And there's also the ending to finish things off.
Posted by: Section: Thursday, August 23, 2018.
Here's the ending, including for all the extra modes.
There's also the ending, a spinoff of the Phoenix Wright series.
Posted by: Section: Saturday, August 18, 2018.
Posted by: Section: Friday, August 10, 2018.
Let's see, what shall I post today?
Oh yeah, more DS endings!
There's the ending for the nice horror experimenta spinoffand a sequel.
Posted by: Section: Sunday, August 5, 2018.
Continuing with DS games, here's the ending.
This is a somewhat obscure game since it was only released in Japan and Europe.
Unlike the other ones, you go through the levels gaining experience, and finding equipment that permanently increase your stats.
And you know what?
It's actually a pretty good Bomberman game!
Definitely give it a try.
Also in this update, is the ending for.
While it's a pretty ending, it's disappointing that with 4 characters, only extremely minor dialogue differences occur during the ending.
And finally, there's the.
Both chapter endings are available, including the secret credits sketches!
Posted by: Section: Monday, July 30, 2018.
Since my TV is broken I decided to play some DS games.
Here are the endings forboth endingsand.
Posted by: Section: Wednesday, July 25, 2018.
Thanks to NPI, we got the ending for yet another horrible game.
He beat the game so that you don't ever have to.
There's some good news though, in the form of the pretty and completely translated ending.
Thanks to Jotaro for the translation.
Don't forget to hover the mouse of the relevant images or touch them in a smartphone to read the spoken dialogue.
Posted by: Section: Contributors: NPI, Jotaro Raido.
Saturday, June 23, 2018.
The NES is back with new endings for,and more.
Also updated the with the missing variations, thanks to Vixtar for that, and thanks to all the contributors for the endings.
Posted by: Section: Contributors: Gamerhenky, Apachacha, Bakudon, Strikebomber, KeyBlade999, Vixtar.
Monday, June 11, 2018.
Here are the endings for andwhich is the sequel to Paladin's Quest.
The ending has minor differences depending on who you marry, so as usual, the differences are included.
Also added is the ending forfor the Nintendo Satellaview.
Posted by: Section:Wednesday, June 6, 2018.
Happy almost one year anniversary since my last update.
Here's the last Virtual Boy ending I have:.
All the endings variations are included, as usual around these parts.
Posted by: Section: Friday, June 9, 2017.
New NES endings for gems like, anda great sequel to.
Posted by: Section: Contributors: Eien Ni Hen, AdamL.
Sunday, May 28, 2017.
New Game Boy endings for, including the secret creditsand more.
There's also the ending, which was turned into the when it left Japan.
Posted by: Section: Monday, May 22, 2017.
Thanks to Lord Oddeye Sama, we have the ending for.
Also, here are a couple more Saturn endings:and.
Posted by: Section: Contributors: Lord Oddeye Sama.
Wednesday, May 10, 2017.
The ending is now available.
There aren't too many ending variations though unlike the previous gamesso as long as you have everyone alive, you should get pretty much the full ending.
There are also a Virtual Boy update, with endings fora translatedand.
Posted by: Section:Contributors: General Horace, NPI, Jotaro Raido.
Thursday, May 4, 2017.
Here's the translated ending for the Playstation 2.
You can also find the endings for, and all the single and team endings for.
Posted online arcade game museum Section: Tuesday, April 25, 2017.
Thanks to the contributors, we have a new TurboGrafx-16 update with endings for,and more.
Posted by: Section: Contributors: NPI, Bakudon, NoOneee.
Monday, April 17, 2017.
Playstation One endings to start the week:all endings forand.
Also, Cavery210 sent the bad ending I missed the first time around.
Posted by: Section: Tuesday, April 11, 2017.
We're still playing with power.
Here's the ending for which is the Japanese version ofand unlike the USA version, this one only has one ending.
There are also endings for,and more.
Posted by: Section: Thursday, April 6, 2017.
Cavery210 sent a couple of fixes for SNES endings.
He alerted me that had a bad ending if you continued a bunch of times, and that had a shorter ending if you played on Easy mode.
Other than that, I finishedand Jonny2x4 translatedwhich like the previous games of the series, was heavily butchered or changed when it was released outside Japan as Posted by: Section: Contributors: Jonny2x4, Cavery210.
Wednesday, March 29, 2017.
Some new Saturn endings today:, and.
Posted by: Section: Wednesday, March 22, 2017.
I captured the ending for the PS2 gamea sequel to 2002's.
There's also the ending for another Ninja game calledin which you have to hang the last boss to finish the game.
Also, here are all the endings!
Posted by: Section: Wednesday, March 15, 2017.
I've been enjoying Breath of the Wild so much that I forgot to update yesterday.
Anyway, here are some PS2 endings to tide you over until the next update:, and.
Posted by: Section: Thursday, March 9, 2017.
Thanks to Jonny2x4, I bring you the translated ending for the Arcade version of.
All the endings were removed when the game was localized outside Japan, but now, you'll be able to see and understand all the epilogues some characters even have multiple ones.
I also included a few Virtual Boy endings for all of you:, and.
Posted by: Section:Contributors: Jonny2x4.
Saturday, March 4, 2017.
First isa decent Konami Tactics game with some great artwork.
We also have some fighting game stuff with all the character endings.
And finally, the ending with the extra images you get for beating it in Crazy mode and with the other characters.
Posted by: Section: Monday, February 27, 2017.
Enjoy this monday with these PS2 endings:, and.
Posted by: Section: Tuesday, February 21, 2017.
Today we game, boy.
Check out some translated endings for, and.
There's also a couple of collection packages withand.
And, there are more new endings on the section.
Posted by: Section: Contributors: Jonny2x4.
Thursday, February 16, 2017.
Enjoy the endings for a couple of Sega Arcade racers: .
There's also an Ace Combat clone calledand.
It's the same as the PS1 version, but what the hell, here it is anyways.
Posted by: Section: Saturday, February 11, 2017.
The Calamity Bannon cannot stop me from posting more PS2 endings.
Here is the amazingthe crappyand the cool.
If you haven't played Nightmare Before Christmas, do it.
It was done by Cacpcom's Devil May Cry team and it's remarkably decent for a licensed game.
Posted by: Section: Monday, February 6, 2017.
Here's a mix of endings ranging from for the Sega CD, for the TurboGrafx-16, for the Game Gear we have, and others.
Thanks again to Andrew Rae for those, and to Jack Caeylin for helping out with Vay's voice overs.
Posted by: Section:, Contributors: Mysticales, Andrew Rae.
Wednesday, February 1, 2017.
Febuary February PS2 endings for y'all.
Here's, and including the FMV after beating Quest Mode, and the 10th Anniversary game.
Posted by: Section: Friday, January 27, 2017.
I still have a few more Nintendo 64 endings left.
Check out the ending for the cool, and a couple more in today's update.
Posted by: Section: Sunday, January 22, 2017.
The Playstation 2 had a a special scenario not found in the PC version, so here are both endings for the game.
Also added the endings for both story mode and arcade modeand both endings forwhich is part of the Druaga series by Namco.
Posted by: Section: Monday, January 16, 2017.
Fresh NES endings today for games like, and more.
Posted by: Section: Contributors: TheLetterM, Pennywise, GForce.
Wednesday, January 11, 2017.
Yes, even more Playstation 2 endings.
Here's, and.
Posted by: Section: Thursday, January 5, 2017.
New year for an old console with new endings.
Here are Playstation 2 endings for part of the Ghosts'n Goblins seriesthe impossibly hardand a collection package with.
Posted by: Section: Saturday, December 31, 2016.
Here's a big update to end the year.
Let's start with the ending for the remake Sega did for the Arcades in 2008.
It was only used for some events and was never sold, but they did release it for the PS2 as part of the Sega Ages series.
The game has multiple endings with some pretty artwork.
Next, we have several Game Gear endings from Andrew Rae:, and.
More to come from him in the future.
We also have some new Virtual Boy endings:, and.
And finally, thanks to Jonny2x4, you can now enjoy the translated ending for one of the best Super NES games ever made:.
Check out Impact disco dancing during the credits.
Posted by: Section:,Contributors: Jonny2x4, Andrew Rae.
Tuesday, December 27, 2016.
It has a bunch of ending variations depending on what character you use on specific missions.
All the FAQs and info online are either wrong or incomplete, so I foolheartedly thought I could quickly figure out all the variations on my own, but it took me over 4 days of constant playing, testing, mixing and matching characters and missions.
I believe I got a taste of what beta testers go through, and I arcade games 56 I hate the game now too.
Had I known I was going to go through so much trouble, I wouldn't have even tried it.
But whatever, it's done now.
I usually like to mention what you need to do to trigger variations in the endings I post, but for this game it's not possible unless I put paragraphs of information.
So, if you are one of the few The Bouncer fans, check out this detailing all my tests and notes about how to get the ending variations.
I left it there for posterity and archiving's sake in case a future someone needs that info.
Posted by: Section: Friday, December 23, 2016.
More Playstation 2 endings for games likeall the variations forand also the ending for the Super NES Cybernator remaster:.
This version has all the Japanese dialogue translated and no censorship, unlike the localization Konami made for the Super NES.
Posted by: Section: Monday, December 19, 2016.
I've finally started doing PS2 endings, here are three of them to whet your appetite:, and.
Posted by: Section: Thursday, December 15, 2016.
And now, here's the ending for A.
Fire Emblem 6where Smash fan-favorite Roy comes from.
This is actually a sequel to the sequel.
I mean, a story sequel to the already posted.
Or, in no less confusing terms, Fire Emblem: Blazing Sword part 7, subtitle only used in Japanis a prequel to Fire Emblem: Binding Blade part 6.
Anyway, included are the endings for when you reach Chapter 22 or Chapter 25, and also the ones depending on how you finish the last boss.
Thanks to Mike Sgam for contributing part of the ending.
Posted by: Section: Contributors: Mike Sgam.
Sunday, December 11, 2016.
Did you know the for the Sega CD has an exclusive ending scene between Cody and Guy online arcade game museum found in any other version or port of the game?
In addition, Cody's dialogue to Jessica is also different from all the other versions.
Hover the mouse or tap the image to read the spoken dialogue.
Thanks to GekiV for the dialogue translation.
Thanks to and her for proving the endings.
Posted by: Section: Contributors: Ladyabaxa, GekiV.
Wednesday, December 7, 2016.
I finally finished getting the ending for A.
Unlike most of the other games in the series, this game doesn't have any crazy ending variations.
As long as you have certain characters alive, you'll get their ending conversations.
One thing to note though, the game was originally released through a service called Nintendo Power no relation to the magazine in which you downloaded the game from special kiosks into a rewritable cartridge.
I included both credits versions, even though there's only one exclusive portrait for each version.
Huge thanks to Eien Ni Hen for translating everything again!
Also thanks to Kirokan, Tenryuu, and YayMarsha from the forums for their help and translations.
I'm now going to start working on Fire Emblem 4, arguably the one with the most ending variations there are close to 100.
Let's see how that goes.
If you want more Emblem, we have already posted the endings for,and.
Posted by: Section: Contributors: Eien Ni Hen, Kirokan.
Sunday, December 4, 2016.
More red-tinted Virtual Boy endings for all 4 endings, and Posted by: Section: Tuesday, November 29, 2016.
Did you know that the Street Fighter EX series actually had ending epilogues in their Japanese versions?
But thanks to Jonny2x4 I was able to bring you theand endings completely translated.
Both are pretty much the same, except the Plus version has five extra epilogues.
The rest of the series will follow at a later date.
There are a couple more Arcade endings too:and.
Posted by: Section: Contributors: Jonny2x4.
It was never officially released in English, but it received a great fan translation a few years ago: it's none other than the Saturn!
You can see all the character endings completely translated, including Reni's ending and the credits, which the fan translation wasn't able to do due to issues that can't currently be solved.
Huge thanks to for leading the translation project, https://festes.ru/arcade-games/knox-game-arcade.html for playing the game with all characters.
An additional thanks to Jotaro Raido, Flame, and Hydao for translating what was missing and verifying everything was correct.
Posted by: Section: Contributors: FaustWolf, Prodakah, Jotaro Raido, Flame, Hydao.
Monday, November 21, 2016.
It's been a while without TurboGrafx-16 endings, so here are some freshly translated ones:,and more.
Also NPI sent corrections forwhich was previously thought to have no ending; andwhich he discovered had a good ending.
Thanks to Jotaro Raido for providing translations for some of these games.
Posted by: Section: Contributors: Jotaro Raido, NPI.
Wednesday, November 16, 2016.
After more than 39 years, the Virtual Boy section sees some updates again.
I added the endings for, and.
I also updated the ending with better images, and the Title Defense Mode https://festes.ru/arcade-games/coolest-arcade-games.html which was missing from the page.
More endings to come later on.
Posted by: Section: Friday, November 11, 2016.
Ahoy, Playstation over here!
Today we have the ending forand all the cool endings for.
Also posted, one of the worst fighting game ever:.
Posted by: Section: Sunday, November 6, 2016.
All your base combo.
I'm sure you've read the news already, but discovered that the Japanese for the Genesis actually has 35 endings, and he graciously translated them all.
Most are just silly, comedic lines, which read a bit strangely when translated.
There's also the online arcade game museum, a cool Masaya strategy game which was translated and contributed by cccmar himself!
But that's not all, did you know that the TurboGrafx CD is home to a second game?
Tomato also translated the voice overs for this one, so hover the mouse cursor over the images to read the dialogue.
If on mobile, touch the image for the pop-up.
Posted by: Section:Contributors: Tomato, cccmar.
Tuesday, November 1, 2016.
It started as a non-descript mini-golf style game, before it was retooled into.
However, the original project was eventually released as for the also known as BS-X.
The game makes you jump through a lot of hoops and over holes to net you the ending, but as always, I conquered.
There are also new Neo-Geo CD endings.
Well, not really new sinceand are pretty much the same as the regular Neo-Geo versions.
First, now Wang-Koh-San's 7 random ending drawings replace the regular 'Now Loading' ending screen.
Second, and the most important part: this is the only AoF3 version where Sinclair and Wyler have endings!
If you ever wondered what was their conclusion, then this is the version to play.
Posted by: Section:Thursday, October 27, 2016.
More cool Game Gear endings from Andrew Rae:, and several others.
Posted by: Section: Contributors: Andrew Rae.
Sunday, October 23, 2016.
Nine years ago, in an Grabber game online arcade machine far far away.
I came across the where they showed a bunch warning messages you get when you try to load a TurboGrafx CD Super CD-ROM2 Click Card game, on a console with a regular System Card.
What really peaked my interest was the myriad of games they didn't cover, and thus began this seemingly endless project.
Shortly after starting, I realized that there were also warning messages for when the internal memory Backup RAM of the console was full.
And then I thought, https://festes.ru/arcade-games/robocop-arcade-game.html TGCD games have these messages, then maybe Sega CD does too?
But the discoveries didn't stop there.
After a few months I find that there are also warning messages for when the Backup RAM is corrupt, for both consoles!
And then that there are also TurboGrafx-16 games with warning messages.
And if all that wasn't enough, I also figure I might start collecting all the Super Game Boy borders, and the Game Boy Color, NGPC, WSC, warning screens too - which were already posted a few weeks ago.
Anyway, after years of on-again off-again work, and almost 700 images with dozens upon dozens of time consuming animated GIFs.
I bring you the complete collection of.
Be aware that some of these images are NOT SAFE FOR WORK, as they contain partial nudity and overly cute characters.
You can find this section again in the 'Features' area, on the bottom-left menu.
Posted by: Section:,Thursday, October 20, 2016.
And now, here's the full ending for the 3rd game:.
Matias contributed part of the ending years ago, but it wasn't until recently that Eien Ni Hen provided a brand new translation for the ending.
Also, thanks to the guys over at forums for their help.
Posted by: Section: Contributors: Eien Ni Hen, Matias Naranja.
Sunday, October 16, 2016.
Continuing on with the Fire Emblem ending project, here's the ending.
Thanks to the guys over at forums for their help and translation.
Posted by: Section: Contributors: Shimizu Hitomi.
Tuesday, October 11, 2016.
A couple of translated SNES games for today: of Compile fameand.
That last one is actually the third game of the series, the first one being Minelvaton Saga, andboth for the NES.
Posted by: Section: Contributors: Sogetsu, Phil The Hammer.
Sunday, October 9, 2016.
Many years ago I took screenshots of the different borders you get when you play certain Game Boy, and Game Boy Color games on a Super Game Boy.
There are over 800 featured borders, and a lot of them are really beautiful.
There are still some borders missing, once I am able to capture them, I'll update its section.
You can find this section again in the Features area, on the bottom-left menu.
Thanks to hybrid, ugetab and nensondubois for their help finding some of these.
You can find this section again in the 'Features' area, on the bottom-left menu.
Posted by: Section: Saturday, October 8, 2016.
For many years I've been capturing the different warning screens you get when you try to insert a, or game into the monochromatic versions of those systems.
Most of the time, the messages are generic, but other times you get some cool artwork to go alongside it.
Check the SNK Vs Capcom warning messages for the Neo Geo Pocket Color for some good stuff!
As far as I know, these are all the warning screens possible for these handheld games, which total almost a thousand images worth!
You can find this section again in the 'Features' area, on the bottom-left menu.
Posted by: Section:, Tuesday, October 4, 2016.
Years ago, GForce sent me the ending to the very first Fire Emblem released for the Famicom, but it wasn't until recently that Johnny2x4 graciously made a proper translation for it.
And thus, here's the ending in all its 8-bit glory.
For consistency, I'm going to be using the North American English names from now on.
More Fire Emblem endings to come in the near future.
Thanks to shadowofchaos and the rest of the guys over at forums for their help too.
Posted by: Section: Contributors: GForce, Jonny2x4.
Total Systems: 50 Total Scans: 5,978 Total Tracks: 81 Total Ads: 946.

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Its coverage includes videogames, pinball, mechanical and electro-mechanical arcade games, slot machines, vending machines, trade stimulators and all other coin-operated devices.
The IAM is focused on providing content and community services relating to these machines, as well as protecting, researching, and disseminating related knowledge and cutting edge educational research.
To that end, it has assembled one of the world's leading archives covering the art, entrepreneurs, inventions, and history of the amusement and coin-operated machine industries.
An extensive and growing physical library is one of the key offerings of the IAM.
Additionally, over 120,000 pages of educational, research, and entertainment content are available on its web site, including over 100,000 pages of reference content in Acrobat.
The IAM also sponsors the Video Arcade Preservation Society, the leading collectors association of coin-op videogames with over 5,000 Members in 70 Countries who own over 50,000 coin-operated videogames over 3400 different titles.
The IAM's web site also features a "Machine of the Moment," and hosts message boards where collectors and fans can ask questions and get answers from experts, or buy and sell games, machines and parts.
A key goal of the IAM is to establish a definitive collection of mechanical amusement devices, coin-operated machines and videogames for the enjoyment and education of society as a whole.
One major exhibition of these machines has been held recently as have a number of smaller eventsand the IAM is currently looking for a new permanent exhibition facility.
Look at our page for more information.
The KLOV is the video game department of the International Arcade Museum.
The KLOV's online encyclopedia has extensive entries for more than 4,400 machines made from 1971 through the present.
Newsweek Magazine called "klov.
Entries have machine technical information, a game description, cabinet information, lists cheats, tricks and bugs, discusses conversions and gameplay, lists trivia and fix information and discusses the game's legacy such as sequels or similar games it inspired.
Nearly 1000 entries even have the complete technical manual and schematics available for download.
Entries in the encyclopedia are heavily weighted for classic arcade games: that is, games released during the Golden Age of Arcade Games.
But most arcade games have an entry, though entries for online arcade game museum games tend to be spotty.
The more popular a game was, the more extensive the entry is likely to be.
The encyclopedia database is actually a subset of that on the International Arcade Museum's web site, which expands on the videogame entries with an additional 9,000 entries on other types of coin-operated machines such as pinball machines, slot machines, vending, trade stimulators, and scales.
Key features of the KLOV's web site includes a videogame "Machine of the Moment" and a "The Top 100 Videogames" list.
The site also hosts message boards where collectors and fans can ask questions and get answers from experts, or buy and sell arcade games and parts.
It also publishes news related to arcade games.
A limited permanent exhibit is also available for viewing in Pasadena, California.
Please see the for more information.
Please see the for more information.
The International Arcade Museum Library, Inc.
It also works to scan and provide reference material online.
As member of both the American Library Association and the OCLC, the International Arcade Museum Library, Inc.
Furthermore, it manages a small exhibit that is rotated on a regular basis, usually with a selection of machines made between 1880 and 2009.
The International Arcade Museum Library, Inc.
The International Arcade Museum Library "IAML" is separate from the International Arcade Museum "IAM"and operates under a trademark license donated by the IAM.
It is dedicated to making available reference material to hobbyists, searchers, and the general public.
Resources are extremely limited at this https://festes.ru/arcade-games/arcade-games-3ds.html so currently the library is only able to assist with research requests made in-person.
The International Online arcade game museum Museum Library has access to everything in the McLemore Coin-Operated Machine Library, as well as to thousands of other holdings of interest.
Additionally, the library has access to electronic research material provided by the International Arcade Museum, as well as to some of its own electronic holdings.
Most of these electronic holdings are available here online.
Please see the page for more information about our online resources as well as our physical reference library and archive in Pasadena, California.
Our History 1980s: Long before the Killer List of Videogames KLOV offered the full video-game encyclopedia and related products and services it does today, arcade enthusiasts gathered on modem-based dial-up bulletin board systems and CompuServe forums.
It was during this era in the mid- 1980s that a master list of coin-operated videogames was slowly built by these enthusiasts.
It's first known maintainer was Mike Hughey, and it's second, Jeff Hansen.
Also by 1991, a separate list called 'The definitive arcade video game cheat sheet' was maintained by Jeremy Radlow.
He moved the lists into their first structured database using the database part of the software package Appleworks on an Apple II computer.
The KLOV was distributed via BBS systems, as well as via the Internet Usenet group "rec.
At this time, the largest entry had 4 lines of text with a maximum of 75 characters per line.
The KLOV launched as a full brand on or before November 9, 1995.
Brian was instrumental in developing the KLOV's web site from a simple list to a full web-based encyclopedia.
Brian's efforts included breaking up the list into a complete online encyclopedia with distinct online arcade game museum for each entry, rewriting all the content, including pictures in as many listings as was possible, and in general creating a user-friendly and searchable website.
Visitors could submit suggested changes to Brian, who could then edit any entries by hand.
By this time the increasing level of submissions and suggestions was becoming nearly unmanageable for any single person to keep up with, and the work load began to exceed Brian's available time.
Greg is an avid collector of both antique and modern coin-operated machines.
His company WebMagic registered the Internet domain name 'KLOV.
Community message forums where quickly added to the site, as was a new moderated wiki-style information update system with extensive back-end support to allow multiple people to administer user contributions.
Just as before, users contributions were screened before being added, though updates were now tracked and submissions would be automatically tied to the record they belonged to.
At this time the KLOV also further clarified its copyright notices and updated its acceptable use guidelines, which remain liberal to this day.
These clarifications were designed to help prevent improper use of KLOV data -- in particular but not exclusively, to prevent mass copying.
Poachers began to copy the content of other sites en mass in order to try to profit from their content.
This is particularly problematic for sites such as the KLOV's with user generated content, as misdirected visitors are visitors that are unable to submit additions, corrections, and other contributions to the site's encyclopedia.
While the new policies were well received by the majority of site visitors, it did cause a bit of a controversy among a very small yet vocal group of suspicious users.
The new user submission system led to online arcade game museum rapid growth in the KLOV, and by the end of 2000, the KLOV's encyclopedia had more than 3000 game entries.
After a long beta testing period, version 1.
This 100% free application allowed anyone with a Palm 7 wireless PDA to access KLOV game entries with text and graphics while on the road.
This application is no longer maintained since modern cel phones such as the iPhone and Palm Pre can directly display the KLOV's offerings via built in modern web browsers.
Greg McLemore, the current "KLOV Keeper," becomes the museum's director and WebMagic, which was a key supporter of the KLOV, becomes the chief financial contributor to the International Arcade Museum.
The KLOV officially becomes became part of The International Arcade Museum and 6000 entries covering early coin-operated machines are added to the videogame entries to create the master encyclopedia available on The International Arcade Museum's Web Site.
A key focus continues to be added photos to game records.
Coin operated machine and arcade enthusiasts from around the United States, England, and Australia flew in specifically for this event.
VAPS had already operated for nearly twenty years, and Kevin Ruddy had been the VAPS keeper for the last ten.
Links between the KLOV database and VAPS were created.
Each individual game's entry in KLOV began to show a current count of the Video Arcade Preservation Society's VAPS current statistics regarding collector ownership of that particular game.
As a result of the VAPS numbers in KLOV entries, those with little knowledge of a game might infer that a game is far more uncommon than it really is.
Because of this, a few sellers on eBay quoted KLOV entries only for the VAPS numbers as "proof" of the rarity of a title, potentially misleading suspecting buyers.
In response, the KLOV added 'Wanted' VAPS statistics to its game pages and added explanatory text that machines might be uncommon in collections simply because no one wanted them even though they might exist in quantity in dealer's inventories.
In November 2008, these issues were published on the IAM's web site.
The old forum URL continues to work as a redirect to the new address.
Also in 2009, the VAPS.
VAPS began to allow Pinball machines to be added to its census project.
In July, 2009, the International Arcade Museum's web site added over 100,000 pages of PDF content from Online arcade game museum Music Trade Review as well as Presto Magazine, early music industry publications.
These publications cover a full history of the transitional eras from mechanical source to phonographs and jukeboxes and radio.
These issues from the online arcade game museum through 1950s originally came from the New York Library system but have been in the Music Box Society International collection for many years.
Funding for the scanning itself was provided by NAMM, the leading music trade association.
A search engine at was set up for easy research on these pdf files.
There are over 40.
This made sense as many collectors of coin-operated videogames online arcade game museum other types of coin-operated machines, and additionally, since the International Arcade Museum's only encyclopedia had contained a large variety of amusement machine types for the previous eight years.
Thank you We would like to thank everyone that has helped to make The International Arcade Museum and the KLOV everything it is today.
Even then, he still contributed countless hours to the site while his time permitted.
This census of coin-operated machines covered by dozens of reference books formed the basis of our database expansion.
This expansion added 6,000 older coin-operated machines machine name, manufacturer, and date to our existing collection of 4,000 video-game entries.
We are now busy adding photos, descriptions, and other information to these additions.
These photos will soon be added to our encyclopedia entries.
They are the leading coin-op and amusement center publication -- highly recommended for anyone in or thinking of getting into a business which utilizes amusement machines.
They have been good supporters of both intitutional and collector organizations over the years, and we thank them for their support.
Press Coverage We have been featured numerous times in both domestic and international television broadcasts, magazines articles from Games Magazine to Newsweekand newspaper pieces, though unfortunately our clip file is incomplete.
Museum Acquisition Guidelines draft The International Arcade Museum has a long-term goal of establishing a permanent, physical museum location where visitors can enjoy and learn about these coin-op treasures.
We have already started to gather specimens of important and fun machines.
Additionally, an extensive library collection has already been established.
With coin-operated amusement machines the International Arcade Museum's primary collecting focus, we have developed guidelines that assist us in determining what treasures to add to the collection.
In addition to those items that fall into one of the categories listed below, we give priority to machines have games arcade free online cricket sorry represent an uncommon or pioneering approach to design, engineering, marketing or manufacturing; have a noteworthy competitive history; have been highly respected by collectors; or are associated with an important figure in amusement history, entertainment, politics or business.
Original machines are preferred over those that have been restored.
Please contact us if you have any contributions that you would like to make, including machines, parts, and especially old catalogs and related literature.
Thank you in advance for your continued support.
Contact us at: The International Arcade Museum 530 S.
Ste 450 Pasadena, CA 91101 U.
If you wish to use material from our web sites, please take a look at our Except as described on that page, any use of the information found here may not be copied or reprinted on any medium, either physical or electronic, online arcade game museum the express written permission of The International Arcade Museum.

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Its coverage includes videogames, pinball, mechanical and electro-mechanical arcade games, slot machines, vending machines, trade stimulators and all other coin-operated devices.
The IAM is focused on providing content and community services relating to these machines, as well as protecting, researching, and disseminating related knowledge and cutting edge educational research.
To that end, it has assembled one of the world's leading archives covering the art, entrepreneurs, inventions, and history of the amusement and coin-operated machine industries.
An extensive and growing physical library is one of the key offerings of the IAM.
Additionally, over 120,000 pages of educational, research, and entertainment content are available on its web site, including over 100,000 pages of reference content in Acrobat.
The IAM also sponsors the Video Arcade Preservation Society, the leading collectors association of coin-op videogames with over 5,000 Members in 70 Countries who own over 50,000 coin-operated videogames over 3400 different titles.
The IAM's web site also features a "Machine of the Moment," and hosts message boards where collectors and fans can ask questions and get answers from experts, or buy and sell games, machines and parts.
A key goal of the IAM is to establish a definitive collection of mechanical amusement devices, coin-operated machines and videogames for the enjoyment and education of society as a whole.
One major exhibition of these machines has been held recently as have a number of smaller eventsand the IAM is currently looking for a new permanent exhibition facility.
Look at our page for more information.
The KLOV is the video game department of the International Arcade Museum.
The KLOV's online encyclopedia has extensive entries online arcade game museum more than 4,400 machines made from 1971 through the present.
Newsweek Magazine called "klov.
Entries have machine technical information, a game description, cabinet information, lists cheats, tricks and bugs, discusses conversions and gameplay, lists trivia and fix information and discusses the game's legacy such as sequels or similar games it inspired.
Nearly 1000 entries even have the complete technical manual and schematics available for download.
Entries in the encyclopedia are heavily weighted for classic arcade games: that is, games released during the Golden Age of Arcade Games.
But most arcade games have an entry, though entries for newer games tend to be spotty.
The more popular a game was, the more extensive the entry is likely to be.
The encyclopedia database is actually a subset of that on the International Arcade Museum's web site, which expands on the videogame entries with an additional 9,000 entries on other types of coin-operated machines such as pinball machines, slot machines, vending, trade stimulators, and scales.
Key features of the KLOV's web site includes a videogame "Machine of the Moment" and a "The Top 100 Videogames" list.
The site also hosts message boards where collectors and fans can ask questions and get answers from experts, or buy and sell arcade games and parts.
It also publishes news related to arcade games.
A limited permanent exhibit is also available for viewing in Pasadena, California.
Please see the for more information.
Please see the for more information.
The International Arcade Museum Library, Inc.
It also works to scan and provide reference material online.
As member of both the American Library Association and the OCLC, the International Arcade Museum Library, Inc.
Furthermore, it manages a small exhibit that is rotated on a regular basis, usually with a selection of machines made between 1880 and 2009.
The International Arcade Museum Library, Inc.
The International Arcade Museum Library "IAML" is separate from the International Arcade Museum "IAM"and operates under a trademark license donated by the IAM.
It is dedicated to making available reference material to hobbyists, searchers, and the general public.
Resources are extremely limited at this time so currently the library is only able to assist with research requests made in-person.
The International Arcade Museum Library has access to everything in the McLemore Coin-Operated Machine Library, as well as to thousands superman arcade game 2 player other holdings of interest.
Additionally, the library has access to electronic research material provided by the International Arcade Museum, as well as to some of its own electronic holdings.
Most of these electronic holdings are available here online.
Please see the page for more information about our online resources as well as our physical reference library and archive in Pasadena, California.
Our History 1980s: Long before the Killer List of Videogames KLOV offered the full video-game encyclopedia and related products and services it does today, arcade enthusiasts gathered on modem-based dial-up bulletin board systems and CompuServe forums.
It was during this era in the mid- 1980s that a master list of coin-operated videogames was slowly built by these enthusiasts.
It's first known maintainer was Mike Hughey, and it's second, Games 56 Hansen.
Also by 1991, a separate list called 'The definitive arcade video game cheat sheet' was maintained by Jeremy Radlow.
He moved the lists into their first structured database using the database part of the software package Appleworks on an Apple II computer.
The KLOV was distributed via BBS systems, as well as via the Internet Usenet group "rec.
At this time, the largest entry had 4 lines of text with a maximum of 75 characters per line.
The KLOV launched as a full brand on or before November 9, 1995.
Brian was instrumental in developing the KLOV's web site from a simple list to a full web-based encyclopedia.
Brian's efforts included breaking up the list into a complete online encyclopedia with distinct pages for each entry, rewriting all the content, including pictures in as many listings as was possible, and in general creating a user-friendly and searchable website.
Visitors could submit suggested changes to Brian, who could then edit any entries by hand.
By this time the increasing level of submissions and suggestions was becoming nearly unmanageable for any single person to keep up with, and the work load began to exceed Brian's available time.
Greg is an avid collector of both antique and modern coin-operated machines.
His company WebMagic registered the Internet domain name 'KLOV.
Community message forums where quickly added to the site, as was a new moderated wiki-style information update system with extensive back-end support to allow multiple people to administer user contributions.
Just as before, users contributions were screened before being added, though updates were now tracked and submissions would be automatically tied to the record they belonged to.
At this time the KLOV also further clarified its copyright notices and updated online arcade game museum acceptable use final, game arcades in sydney australia final, which remain liberal to this day.
These clarifications were designed to help prevent improper use of KLOV data -- in particular but not exclusively, to prevent mass copying.
Poachers began to copy the content of other sites en mass in order to try to profit from their content.
This is particularly problematic for sites such as the KLOV's with user generated content, as misdirected visitors are visitors that are unable to submit additions, corrections, and other contributions to the site's encyclopedia.
While the new policies were well received by the majority of site visitors, it did cause a bit of a controversy among a very small yet vocal group of suspicious users.
The new user submission system led to a rapid growth in the KLOV, and by the end of 2000, the KLOV's encyclopedia had more than 3000 game entries.
After a long beta testing period, version 1.
This 100% free application allowed anyone with a Palm 7 wireless PDA to access KLOV game entries with text and graphics while on the road.
This application is no longer maintained since modern cel phones such as the iPhone and Palm Pre can directly display the KLOV's offerings via built in modern web browsers.
Greg McLemore, the current "KLOV Keeper," becomes the museum's director and WebMagic, which was a key supporter of the KLOV, becomes the chief financial contributor to the International Arcade Museum.
The KLOV officially becomes became part of The International Arcade Museum and 6000 entries covering early coin-operated machines are added to the videogame entries to create the master encyclopedia available on The International Online arcade game museum Museum's Web Site.
A key focus continues to be added photos to game records.
Coin operated machine and arcade enthusiasts from around the United States, England, and Australia flew in specifically for this event.
VAPS had already operated for nearly twenty years, and Kevin Ruddy had been the VAPS keeper for the last ten.
Links between the KLOV database and VAPS were created.
Each individual game's entry in KLOV began to show a current count of the Video Arcade Preservation Society's VAPS current statistics regarding collector ownership of that more info game.
As a result of the VAPS numbers in KLOV entries, those with little knowledge of a game might infer that a game is far more uncommon than it really is.
Because of this, a few sellers on eBay quoted KLOV entries only for the VAPS numbers as "proof" of the rarity of a title, potentially misleading suspecting buyers.
In response, the KLOV added 'Wanted' VAPS statistics to its game pages and added explanatory text that machines might be uncommon in collections simply because no one wanted them even though they might exist in quantity in dealer's inventories.
In November 2008, these issues were published on the IAM's web site.
The old forum URL continues to work as a redirect to the new address.
Also in 2009, the VAPS.
VAPS began to allow Pinball machines to be added to its census project.
In July, 2009, the International Arcade Museum's web site added over 100,000 pages of PDF content from The Music Trade Review as well as Presto Magazine, early music industry publications.
These publications cover a full history of the transitional eras from mechanical music to phonographs and jukeboxes and radio.
These issues from the 1890s through 1950s originally came from the New York Library system but have been in the Music Box Society International collection for many years.
Funding for the scanning itself was provided by NAMM, the leading music trade association.
A search engine at was set up for easy research on these pdf files.
There are over 40.
This made sense as many collectors of coin-operated videogames owned other types of coin-operated machines, and additionally, since the International Arcade Museum's only encyclopedia had contained a large variety of amusement machine types for the previous eight years.
Thank you We would like to thank everyone that has helped to make The International Arcade Museum and the KLOV everything it is today.
Even then, he still contributed countless hours to the site while his time permitted.
This census of coin-operated machines covered by dozens of reference books formed the basis click to see more our database expansion.
This expansion added 6,000 older coin-operated machines machine name, manufacturer, and date to our existing collection of 4,000 video-game entries.
We are now busy adding photos, descriptions, and other information to these additions.
These photos will soon online arcade game museum added to our encyclopedia entries.
They are the leading coin-op and amusement center publication -- highly recommended for anyone in or thinking of getting into a business which utilizes amusement machines.
They have been good supporters of both intitutional and collector organizations over learn more here years, and we thank them for their support.
Press Coverage We have been featured numerous times in both domestic and international television broadcasts, magazines articles from Games Magazine to Newsweekand newspaper pieces, though unfortunately our clip file is incomplete.
Museum Acquisition Guidelines draft Bubble burst arcade game International Arcade Museum has a long-term goal of establishing a permanent, physical museum location where visitors can enjoy and learn about these coin-op treasures.
We have already started to gather specimens of important and fun machines.
Additionally, an extensive library collection has already been established.
With coin-operated amusement machines the International Arcade Museum's primary collecting focus, we have developed guidelines that assist us in determining what treasures to add to the collection.
In addition to those items that fall into one of the categories listed below, we give priority play arcade games online for machines that represent an uncommon or pioneering approach to design, engineering, marketing or manufacturing; have a noteworthy competitive history; have been highly respected by collectors; or are associated with online arcade game museum important figure in amusement history, entertainment, politics or business.
Original machines are preferred over those that have been restored.
Please contact us if you have any contributions that you would like to make, including machines, parts, and especially old catalogs and related literature.
Thank you in advance for your continued support.
Contact us at: The International Arcade Museum 530 S.
Ste 450 Pasadena, CA 91101 U.
If you wish to use material from our web sites, please take a look at our Except as described on that page, any use of the information found here may not be copied or reprinted on any medium, either physical or electronic, without the express written permission of The International Arcade Museum.

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The International Arcade Museum Library (IAML) opened in Pasadena, California, in 2010 as the first non-profit dedicated to preserving, researching, interpreting and presenting the complete history and evolution of the arcade, coin-op and video game industries.


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The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package. Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison,...


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