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It lists all the major wheels, giving important information about each, such as spinning ratios, number of bobbins, portability, and starting price. Prices do, of course, change without notice, so please call 248/693-3690 or email [email protected] for the most up-to-date information.


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Once in a while, for no apparent reason, you may encounter the SPOD (Spinning Pinwheel of Death). It's that multicolored pinwheel mouse pointer that signifies a temporary delay while your Mac tries to figure something out. In this case, your Mac is trying to think but nothing happens, so the pinwheel keeps spinning, and spinning, and spinning.


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Also used for: Spinning wheel, Battering ram, Trebuchet, Wheelbarrow, Plough. Tips [edit | edit source] A wheel made in a carpenter's shop on the carpenter's table will be higher quality than one made with just a carpenter's toolkit.


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Trees and apples, bitches. Thank you for watching my Life is Feudal tutorials. My goal is to create thorough walkthroughs on various aspects of the game and all the features of its sandbox. For.


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Life is Feudal // How to make the quality of soil increase

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Also used for: Spinning wheel, Battering ram, Trebuchet, Wheelbarrow, Plough. Tips [edit | edit source] A wheel made in a carpenter's shop on the carpenter's table will be higher quality than one made with just a carpenter's toolkit.


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The Spinning Wheel: The Beginning of the Medieval Textile Industry Overview. The spinning wheel revolutionized the production of yarn, which increased productivity and led to the establishment of a thriving medieval textile industry. In turn, this helped set in motion forces that would create a perfect environment for the beginning of the.


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Depending on the quality of the tool, you may receive small bonus to the quality of the final product. Workbench - a furniture / crafting station, can be picked up / placed on the ground. No bonuses. Carpenter's shop - a building / crafting station that includes a workbench and serves as a status symbol for the richest carpenters. Doubles the.


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Hey there, we use 99Q Seeds on a 100Q Fertile Soils and 100Q Dung to fertilize it - 99Q Quality Seeds on next harvest time (100 farming skill) :/ Since 12 rounds -.- Same♥♥♥♥♥♥with Silk. 100Q Trees, 100Q Silk filaments, 100Q Spinning Wheel, 100 Skill and only the first Hank of Silk is a.


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QUALITY - the comprehensive guide to understanding its implications :: Life is Feudal: Your Own General Discussions © Valve Corporation.
All trademarks are property of their respective owners in the US and other countries.
I've scoured these discussions and the wiki to find out "what exactly is QUALITY, and what does it do, and how far does it go?
I'm hoping people will make this thread into kind of a comprehensive guide dealing with quality and its impact in game.
As for what I've found, these points may or may not be correct, it's just the info I've compiled.
Please help me make any corrections needed.
QUALITY Q is, simply put, 'how good' something is in this game.
Consider it like a chain reaction - the Q of the structure built is related to the Q of the resource used, which is the result of the Q of the tool used to acquire said resource, which itself is the result of the Q of the base components in the tool as well as the skill of the tool maker.
You can see that Quality is very important.
INFLUENCE % Within this 'chain' the tools and skills can "influence" the quality in differing proportions.
For example, when constructing a Practice Axe, the final Quality is 'influenced' by the quality of these things: Linen rope 10 %Hardwood billet 50 %Carpenter's toolkit 10 %Carpentry Skill 30 %.
So, the most important component is the billet's quality, which will reflect half of the final Practice Axe's quality.
The Q of the toolkit and the rope plus the carpenters own skill level contribute the other half of the Q.
SKILL - How does SKILL relate to QUALITY?
YOU can equip a 100 quality weapon but its only as good as your skill level.
So if you at 45 skill with a 85 weapon hit me.
The game will reduce your 85 weapon to a Quality 45 weapon and then do the damage calculations.
So as i said before you are going to be forced to raise your skill to 100 if you want do to max damage.
Meaning that the damage your strength stat is held back by your skill level and the weapon quality.
Here is how quality relates to key game concepts: Hides - Skinning animals currently only yields minimal quality, to get 100Q in skins you need to get them from your barns and stables.
Blacksmith shop should be used to make tools, as it adds 20% quality bonus.
Also, the handles must be whittled from 100Q softwood using 100Q knife by a 100 skill carpenter.
The blacksmith must also be 100 level when life is feudal spinning wheel quality to make 100Q tools, and his own tools must also be 100Q in order to achieve this.
What about the quality of the anvil?
Water - used as an ingredient in many craftable items and structures.
I assume the well itself must be 100Q.
Also, considering that the soil quality affects the water: Originally posted by :Higher quality of water may be aquired by placing higher quality soil in water itself.
This affects the quality of caught fish as well.
To find them, begin your search in an area where high Q items can be found and move 5-10 quadrants to each side to see if that resource Q improves.
Continue in this manner.
Often, highQ materials are close to each other.
You can make 100Q ores as well.
Repeat the process until you're at the desired quality.
Charcoal - Does the Q of charcoal matter for blacksmithing?
Originally posted by :So I did some testing on my own and it seems the quality of the charcaol does not affect the quality of the ore your smelting.
The Q of charcoal only affects it's burn time that is to say, it's duration in the kiln or furnace Note: I can produce Q99 Charcoal with a kiln made from Q88 clay and Q12 plant fibre - if you use Q100 billets.
Obviously the billets are key here.
Oddly, your own skill DOES NOT factor into the making of charcoal, yet your Materials Preparation skill will benefit from creating it.
Tip: The kiln works more efficiently with charcoal as fuel.
Trick is to light the kiln with charcoal BEFORE you add the billets you want to make into charcoal.
Otherwise it will consume wood or charcoal randomly as fuel.
DONT use the bellows.
It causes it use more fuel, and higher heat is not needed.
MORE TO BE ADDED.
Same goes for low-quality soil.
If you plant high quality seed in low-quality soil, the quality of the crops will decline to the quality of the soil.
Because of this, it is MUCH more efficient to have smaller gardens of high quality soil, rather than huge fields of low quality soil though fields like that do serve a purpose.
Problem is coops don't produce nearly enough dung to keep even a small patch of soil fully fertilized you may have to fertilize over and over again to get the soil quality up to 100and heavier livestock isn't available until they fully implement animal traps.
I have tested the output of dung from barns and stables using GM modeand these structures produce more than enough dung, so the capability to sustain efficient, high quality farming is check this out planned, but just not really possible at the current time.
Tip: to check the quality of soil, dont dig.
Plant fibre is highly coveted for crafting and always has the same Q as the soil its in.
That said, if you need 100Q plant fibre, you need to make 100Q soil.
Note: It has been stated elsewhere that soil quality matters for forging and other crafting.
This is not the case.
Soil Q is only important for farming, and wells.
Poop - there I said it.
click here the effectiveness of fertilizer in this comment: Originally posted by :Using dung on the same tile multiple times does increase the soil's quality, but the bonus per use decreases.
When fertilizing soil with quality 90, the bonus is only 1-2.
In general: - quality of seeds does only affect the quality of yield, not the quantity - quantity of yield is affected by quality of soil and weather - it's not possible to gain the max.
Soil Quality is, oddly, NOT a factor in Tree Quality.
What about apple trees?
Does Q affect the apples rate of growth and the ability to re-harvest them?
It would seem this is simply a server setting.
Don't forget, too, that while the Farming Skill determines the Q of your apple trees, you need 100 level Forestry to pick the 100Q apple tree sprout!
Consider getting your friendly neighourhood Grandmaster forester to get your apple sprouts.
Also consider this gem from our friend Sir V again: Originally posted by :Low quality trees should be used as building materials for buy games with steam like palisadeshouses and decorative furniture chair, table, etc.
The Q of the building learn more here often neglected.
Consider this post: Originally posted by :When making a crucible, the end-product quality is a product of many factors.
The q of the metal is 50% of the end quality, your skill is 30%, your hammer q is 10%, and the quality of your forge is 10%.
If you used low-quality products making your forge like q 5 stone then it's dragging you down.
Any craftsman worth his salt will want a 100Q shop to work in - make sure you gather 100Q resources to make it with, and have level 100 in the appropriate construction skill.
Remind me to offer Sir Vaughn drinks on the house once I get my 100Q brewery built.
Here's more sage wisdom from him: Originally life is feudal spinning wheel quality by :My experiences given all skills max.
Procuration - producing Q100-leather is only possible with Q100-devices see above and Q100-water ; Q100-dried hide + Q95 water in Q100-tub will produce Q99-leather - using Q100-tubs increases flax-Q by 1-2 points please feel free to https://festes.ru/buy/dnho-gamescool.html thoughts, experiences and corrections to this thread.
I'll try to keep it up to date and accurate.
There's lots more QUALITY issues to discuss.
Also note that Fertilizing your soil makes the Q go up.
Which is influenced by the Q of your Dung.
Edit: Noticed it was already coverd.
Does it help when trying to make Q100 trees to put fertilizer on the soil?
Thanks for putting this all into one location.
From what I've seen, the only thing that impacts quality of planting normal trees is the quality of the sapling.
As for farming trees, it may be dependent upon BOTH farming and forestry, as our 100 farmer still reduced quality of apple trees upon replanting, but with 100 forestry and 100 farming, this was not observed.
That's kind of what Https://festes.ru/buy/poker-game-online-buy.html thought.
So is the lvl100 needed by the planter?
THAT is the question.
Which is influenced by the Q of your Dung.
Edit: Noticed it was already coverd.
Food quality is dependent on cooking level as for the maximum you can make.
From there, the majority of the influence comes from quality of ingredients used, and to a lesser extent, the quality of the cooking pot used.
For example, Codfish life is feudal spinning wheel quality Cabbage, 30% of quality comes from the Q of cod used, 30% from the cabbage used, 10% from the cooking pot Q, and 10% from the quality of the cooking apparatus used.
The remaining 20% is from your cooking level In a more complex recipe like See more kabobs which takes 5 ingredients, each component contributes 12% of the overall quality, with the cooking pot and cooking apparatus contributing 10%, and 20% from cooking level.
As a rule of thumb, 60% of quality is from ingredients.
What about the actual Food Quality Life is feudal spinning wheel quality, and its implications to your skill progression.
I'm still cloudy on that stuff.
One thing that bothered me about this game so far, is that I'm already maxed out on Skillcap and Statcap, and yet our farmer is only just getting the ability to make 5 ingredient foods.
The boiled eggs are STILL filling us up better than the complex meals.
At this point, the cooking seems to lag behind other skillsets and now it seems we don't even need the benefits of it.
Cooking should level up really fast so you can reap the rewards of complex meals.
I got a story from world war 2 about a soldier who was inside a house and he spottet a painting on the wall slightly crooked hanging on the wall, he went over and adjusted the painting so it was hanging straight.
Crow out : A fundamental part of the game requires you to strive for higher quality.
There's really no downside to aiming for 100 quality "Perfection" Originally posted by :.
Feel free to contribute to our discussion on how seeking Q100 materials offers a richer play experience.
Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by.

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It lists all the major wheels, giving important information about each, such as spinning ratios, number of bobbins, portability, and starting price. Prices do, of course, change without notice, so please call 248/693-3690 or email [email protected] for the most up-to-date information.


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CAN SOLO PLAYERS MAKE QUALITY FOOD? SOLO LIFE IS FEUDAL MMO #27

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Spinning the Wheel Lyrics: Uh, uh / Spin the wheel, Spin the wheel, Spin the wheel, Spin the wheel / Pa pa pa, pa pa pa pa pa pa pa pa pa / Five o'clock in the morning you ain't home / I can't.


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Life is Feudal: Forest Village im Test - Release? Wohl eher Early Access!

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Hiram Wheeler’s domestic wheel was for spinning wool. He titled his invention “inclined spinner,” referring to the fact that the operator would sit at the wheel as opposed to standing and walking when using the typical wool wheel. When the treadle was forced down by the operator’s foot, a.


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Life is Feudal is a great game, but it can seem overwhelming at first if you don't know what you're getting into.
I'm going to go over a few things that I believe would be beneficial for anyone just starting the game.
From there you can reheat the steel ingots and recycle them down into 5 bars or 40 lumps of steel.
To make rope you will first need to raise your Procuration skill to 60.
Once that level is acheived you are able take flax stems fl Ax being different from fl Ux that you have either gathered from the ground, or planted and harvested yourself, and place them into a tanning tub for an hour.
This produces flax fiber.
Flax fiber is used in conjunction with a spinning wheel and weaver's toolkit to create hanks of linen, which are then used to life is feudal spinning wheel quality make rope.
Drying 2 hides in one rack will only get you one dried hide.
If you have a quality ten item and stack it with a quality 80 it will drop drastically.
Things made with higher quality items last longer.
For example, if you want to build something as simple as a fence - you're going to need to be able to create boards and nails - which entails a bunch of skills and a forge.
This has caught me out a few times.
If you want to flatten an area, start by lowering or raising the ground so that you have a couple of blocks of equal height surrounded by blocks also of equal height e.
From then on, stand on a flat block and flatten the adjacent blocks and you're good.
For example, when flattening ground via terraforming you'll notice that raising ground has a short animation, whereas lowering ground has a long animation - however when the ground is actually being flattened the animation is somewhere in between.
Keep an eye on that and you won't need to use 'observe' quite so much.
Just try again a few times and you will get something.
No need to go running around everywhere.
Unfortunately I could not find a source to give credit to for this Most other information that I did not cover can be found on the Credit for most of what I covered here goes towho gave me the permission to write this guide from his knowledge of the game If anybody has anything else they would like to add, you can either leave it in the comments or PM me directly.
I'll edit the post and give you credit for whatever was added.
Thanks all and have fun playing!
Some of these tips are really good - not dropping things in water for example, I life is feudal spinning wheel quality have known without accidentally having done it.
However just FYI as a complete beginner myself, most of these are way out of reach currently.
Understandable, but honestly the wiki will carry you through most of the game.
I just tried to highlight information that the wiki wouldn't cover.
Oh I'm sure, I just meant that as an actual beginner - this all seems more like intermediate stuff to me :- Here's some tips from a proper beginner I've literally life is feudal spinning wheel quality planted my first wheat seed.
For example, if you want to build something as simple as a fence - you're going to need to be able to create boards and nails - which entails a bunch of skills and a forge.
This has caught me out a few times.
If you want to flatten an area, start by lowering or raising the ground so that you have a couple of blocks of equal height surrounded by blocks also of equal height e.
From then on, stand on a flat block and flatten the adjacent blocks and you're good.
For example, when flattening ground via terraforming you'll notice that raising ground has a short animation, whereas lowering ground has a long animation - however when the ground is actually being flattened the animation is somewhere in between.
Keep an eye on that and you won't need to use 'observe' life is feudal spinning wheel quality so much.
Just try again a few times and you will get something.
No need to go running around everywhere.
Loads of other stuff, but these are some of the things that made the game instantly easier for me.
When drying hides, split stacks into singles.
Drying 2 hides in one rack will only get you one dried hide.
If you have a quality ten item and stack it with a quality 80 it will drop drastically.
Things made with higher quality items last longer.
Get apples and tame a read article ASAP!
Pet bears are the best defense a newbie can have, they are better than castle walls!

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Hiram Wheeler’s domestic wheel was for spinning wool. He titled his invention “inclined spinner,” referring to the fact that the operator would sit at the wheel as opposed to standing and walking when using the typical wool wheel. When the treadle was forced down by the operator’s foot, a.


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The power was transferred to spinning wheels using leather belts. A single water wheel could drive spinning wheels. In this environment, with no human power necessary to actually power the spinning wheel, the operator could operate several.


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It certainly inhibited or prohibited moving anything heavy from place to place. That’s a big deal with so much of the materials you’d use for anything quite heavy, bulky, or dense (stones for construction, limestone for all sorts of processes, cla...


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QUALITY - the comprehensive guide to understanding its implications :: Life is Feudal: Your Own General Discussions © Valve Corporation.
All trademarks are property of their respective owners in the US and other countries.
I've scoured these discussions and the wiki to find out "what exactly is QUALITY, and what does it do, and how far does it go?
I'm hoping people will make this thread into kind of a comprehensive guide dealing with quality and its impact in game.
As for what I've found, these points may or may not be correct, it's just the info I've compiled.
Please help me make any corrections needed.
QUALITY Q is, simply put, 'how good' something is in this game.
Consider it like a chain reaction - the Q of https://festes.ru/buy/xbox-games-buy-now-pay-later.html structure built is related to the Q of the resource used, which is the result of the Q of the tool used to acquire said resource, which itself is the result of the Q of the base components in the tool as well as the skill of the tool maker.
You can see that Quality is very important.
INFLUENCE % Within this 'chain' the tools and skills can "influence" the quality in differing proportions.
For example, when constructing a Practice Axe, the final Quality is 'influenced' by the quality of these things: Linen rope 10 %Hardwood billet 50 %Carpenter's toolkit 10 %Carpentry Skill 30 %.
So, the most important component is the billet's quality, which will reflect half of the final Practice Axe's quality.
The Q of the toolkit and the rope plus the carpenters own skill level contribute the other half of the Q.
SKILL - How does SKILL relate to QUALITY?
YOU can equip a 100 quality weapon but its only as good as your skill level.
So if you at 45 skill with a 85 weapon hit me.
The game will reduce your 85 weapon to a Quality 45 weapon and then do the damage calculations.
So as i said before you are going to be forced to raise your skill to 100 if you want do to max damage.
Meaning that the damage your strength click at this page is held back by your skill level and the games worth buying xbox quality.
Here is how quality relates to key game concepts: Hides - Skinning animals currently only yields minimal quality, to get 100Q in skins you need to get them from your barns and stables.
Blacksmith shop should be used to make tools, as it adds 20% quality dnho gamescool />Also, the handles must be whittled from check this out softwood using 100Q knife by a 100 skill carpenter.
The click to see more must also be 100 level when trying to make 100Q tools, and his own tools must also be 100Q in order to achieve this.
What about the quality of the anvil?
Water - used as an ingredient in many craftable items and structures.
I assume the well itself must be 100Q.
Also, considering that the soil quality affects the water: Originally posted by :Higher quality of water may be aquired by placing higher quality soil in water itself.
This affects the quality of caught fish as well.
To find them, begin your search in an area where high Q items can be found and move 5-10 quadrants to each side to see if that resource Q improves.
Continue in this manner.
Often, highQ materials are close see more each other.
You can make 100Q ores as well.
Repeat the process until you're at the desired quality.
Charcoal - Does the Q of charcoal matter for blacksmithing?
Originally posted by :So I did some testing on my own and it seems the quality of the charcaol does not affect the quality of the ore your smelting.
The Q of charcoal only affects it's burn time that is to say, it's duration in the kiln or furnace Note: I can produce Q99 Charcoal with a kiln made from Q88 clay and Q12 plant fibre - if you use Q100 billets.
Obviously the billets are key here.
Oddly, your own skill DOES NOT factor into the making of charcoal, yet your Materials Preparation skill will benefit from creating it.
Tip: The kiln works more efficiently with charcoal as fuel.
Trick is to light the kiln with charcoal BEFORE you add the billets you want to make into charcoal.
Otherwise it will consume wood or charcoal randomly as fuel.
DONT use the bellows.
It causes it use more fuel, and higher heat is not needed.
MORE TO BE ADDED.
If you plant high quality seed in low-quality soil, the quality of the crops will decline to the quality of the soil.
Because of this, it is MUCH more efficient to have smaller gardens of high quality soil, rather than huge fields of low quality soil though fields like that do serve a purpose.
Problem is coops don't produce nearly enough dung to keep even a small patch of soil fully fertilized you may have to fertilize over and over again to get the soil quality up to 100and heavier livestock isn't available until they fully implement animal traps.
I have tested the output of dung from barns and stables using GM modeand these structures produce more than enough dung, so the capability congratulate, games buying sites for sustain efficient, high quality farming is definitely planned, but just not really possible at the current time.
Tip: to check the quality of soil, dont dig.
Plant fibre is highly coveted for crafting and always has the same Q as the soil its in.
Note: It has been stated elsewhere that soil quality matters for forging and other crafting.
This is not the case.
Soil Q is only important for farming, and wells.
Poop - there I said it.
Consider the effectiveness of fertilizer in this comment: Originally posted by :Using dung on the same tile multiple times does increase the soil's quality, but the bonus per use decreases.
When fertilizing soil with quality 90, the bonus is only 1-2.
In general: - quality of seeds does only affect the quality of yield, not the quantity - quantity of yield is affected by quality of soil and weather - it's not possible to gain the max.
Soil Quality is, oddly, NOT a factor in Tree Quality.
What about apple trees?
Does Q affect the apples rate of growth and the ability to re-harvest them?
It would seem this is simply a server setting.
Don't forget, too, that while the Farming Skill determines the Learn more here of your apple trees, you need 100 level Forestry to pick the 100Q apple tree sprout!
Consider getting your life is feudal spinning wheel quality neighourhood Grandmaster forester to get your apple sprouts.
Also consider this gem from our friend Sir V again: Originally posted by :Low quality trees should be used as building materials for fortifications like palisadeshouses and decorative furniture chair, table, etc.
The Q of the building is often neglected.
Consider this post: Originally posted by :When making a crucible, the end-product quality is a product of many factors.
The q of the metal is 50% of the end quality, your skill is 30%, your hammer q is 10%, and the quality of your forge is 10%.
If you used low-quality products making your forge like q 5 stone then it's dragging you down.
Any craftsman worth his salt will want a 100Q shop to work in - make sure you gather 100Q resources to make it with, and have level 100 in the appropriate construction skill.
Remind me to offer Sir Vaughn drinks on the house once I get my 100Q brewery built.
Here's more sage wisdom from him: Originally posted by :My experiences given all skills max.
Procuration - producing Q100-leather is only possible with Q100-devices see above and Q100-water ; Q100-dried hide + Q95 water in Q100-tub will produce Q99-leather - using Q100-tubs increases flax-Q by 1-2 points please feel free to contribute thoughts, experiences and corrections to this thread.
I'll try to keep it up to date and accurate.
There's lots more QUALITY issues to discuss.
Also note that Fertilizing your soil makes the Q go up.
Which is influenced by the Q of your Dung.
Edit: Noticed it was already coverd.
Does it help when trying to make Q100 trees to put fertilizer on life is feudal spinning wheel quality soil?
Thanks for putting this all into one location.
From what I've seen, the only thing that impacts quality of planting normal trees is the quality of the sapling.
As for farming trees, it may be dependent upon BOTH farming and forestry, as our 100 farmer still reduced quality of apple trees upon replanting, but with 100 forestry and 100 farming, this was not observed.
That's kind of what I thought.
So is the lvl100 needed by the planter?
read article is the question.
source is influenced by the Q of your Dung.
Edit: Noticed it was already coverd.
Food quality is dependent on cooking level as for the maximum you can make.
From there, the majority of the influence comes from quality of ingredients used, and to a lesser extent, the quality of the cooking pot used.
For example, Codfish with Cabbage, 30% of quality comes from the Q of cod used, 30% from the cabbage used, 10% from the cooking pot Q, and 10% from the quality of the cooking apparatus used.
The remaining 20% is from your cooking level In a more complex recipe like Meat kabobs which takes 5 ingredients, each component contributes 12% of the overall quality, with the cooking pot and cooking apparatus contributing 10%, and 20% from cooking level.
As a rule of thumb, 60% of quality is from ingredients.
What about the actual Food Quality Meter, and its implications to your skill progression.
I'm still cloudy on that stuff.
One thing that bothered me about this game so far, is that I'm already maxed out on Skillcap and Statcap, and yet our farmer is only just getting the ability to make 5 ingredient foods.
The boiled eggs are STILL filling us up better than the complex meals.
At this point, the cooking seems to lag behind other skillsets and now it seems we don't even need the benefits of it.
Cooking should level up really fast so you can reap the rewards of complex meals.
I got a story from world war 2 about a soldier who was inside a house and he spottet a painting on the wall slightly crooked hanging on the wall, he went over and adjusted the painting so it was hanging straight.
Crow out : A fundamental part of the game requires you to strive for higher quality.
There's really no downside to aiming for 100 quality "Perfection" Originally posted by :.
Feel free to contribute to our discussion on how seeking Q100 materials offers a richer play experience.
Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
All trademarks are property of their respective owners in the US and other countries.
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1000 years of spinning wheels. The spinning wheel was invented in China about 1000 AD and the earliest drawing of a spinning wheel that we have is from about 1035 AD (see Joseph Needham). Spinning wheels later spread from China to Iran, from Iran to India, and eventually to Europe.


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Making Life Less Feudal: A Guide For Beginners : LifeIsFeudal
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Life is Feudal is a great game, but it can seem overwhelming at first if you don't know what you're getting into.
I'm going to go over a few things that I believe would be beneficial for anyone just starting the game.
From there you can reheat the steel ingots and recycle them down into 5 bars or 40 lumps of steel.
To make rope you will first need to raise your Procuration skill to 60.
Once that level is acheived you are able take flax stems fl Ax being different from fl Ux that you life is feudal spinning wheel quality either gathered from the ground, or planted and harvested yourself, and place them into a tanning tub for an hour.
This produces flax fiber.
Flax fiber is used in conjunction with a spinning wheel and weaver's toolkit to create hanks of linen, which are then used to finally make rope.
Drying 2 hides in one rack will only get you one dried hide.
If you have a quality ten item and stack it with a quality 80 it will drop drastically.
Things made with higher quality items last longer.
For example, if you want to build something as simple as a fence - you're going to need to be able to create boards and nails - https://festes.ru/buy/games-buy-online-uk-clothes.html entails a bunch of skills and a forge.
This has caught me out a few times.
If you want to flatten an area, start by lowering or raising the ground so that you have a couple of blocks of equal height surrounded by blocks also of equal height e.
From then on, stand on a flat block and flatten the adjacent blocks and you're good.
For example, when flattening ground via terraforming you'll notice that raising ground has a short animation, whereas lowering ground has a life is feudal spinning wheel quality animation - however when the ground is actually being flattened the animation is somewhere in between.
Keep an eye on that and you won't need to use 'observe' quite so much.
Just try again a few times life is feudal spinning wheel quality you will get something.
No need to go running around everywhere.
Unfortunately I could not find a source to give credit to for this Most other information that I did not life is feudal spinning wheel quality can be found on the Credit for most of what I covered here goes towho gave me the permission to write this guide from his knowledge of the game If anybody has anything else they would like to add, you can either leave it in the comments or PM me directly.
I'll edit the post and give you credit for whatever was added.
Thanks all and have fun playing!
Some of these tips are really good - not life is feudal spinning wheel quality things in water for example, I wouldn't have known without life is feudal spinning wheel quality having done it.
However just FYI as a complete beginner myself, most of these are way out life is feudal spinning wheel quality reach currently.
Understandable, but honestly the wiki will carry you through most of the game.
I just tried to highlight information that the wiki wouldn't cover.
Oh I'm sure, I just meant that as an actual beginner - this all seems more like intermediate stuff to me :- Here's some tips from a proper beginner I've literally just planted my first wheat seed.
For example, if you want to build something as simple as a fence - you're going to need to be able to create boards and nails - which entails a bunch of skills and a forge.
This has caught me out a few times.
If you want to flatten an area, start by lowering or raising the ground so that you have a couple of blocks of equal height surrounded by blocks also of equal height e.
From then on, stand on a flat block and flatten the adjacent blocks and you're good.
For example, when flattening ground via terraforming you'll notice that raising ground has a short animation, whereas lowering ground has a long animation - however when the ground is actually being flattened the animation is somewhere life is feudal spinning wheel quality between.
Keep an eye on that and you won't need to use 'observe' quite so much.
Just try again a few times and you will get something.
No need to go running around everywhere.
Loads of other stuff, but these are some of the things that made the game instantly easier for me.
When drying hides, split stacks into singles.
Drying 2 hides in one rack will only get you one dried hide.
If you have a quality ten item and stack it with a quality 80 it will drop drastically.
Things made with higher quality items last longer.
Get apples and tame a bear ASAP!
Pet bears are the best defense a newbie can have, they are better than castle walls!

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Explore Nicolin Bray's board "Medieval - Spinning", followed by 320 people on Pinterest. See more ideas about Spinning wheels, Hand spinning and Illuminated manuscript.


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QUALITY - the comprehensive guide to understanding its implications :: Life is Feudal: Your Own General Discussions © Valve Corporation.
All trademarks are property of their respective owners in the US and other countries.
I've scoured these discussions and the wiki to find out "what exactly is QUALITY, and what does it do, and how far does it go?
I'm hoping people will make this thread into buy ps2 games online cheap india of a comprehensive guide dealing with quality and its impact in game.
As for what I've found, these points may or may not be correct, it's just the info I've compiled.
Please help me make any corrections needed.
QUALITY Q is, simply put, 'how good' something is in this game.
Consider it like a chain reaction - the Q of the structure built is related to the Q of the resource used, which is the result of the Q of the tool used to acquire said resource, which itself is the result of the Q of the base components in the tool as well as the skill of the tool life is feudal spinning wheel quality />You can see that Quality is very important.
INFLUENCE % Within this 'chain' the tools and skills can "influence" the quality in differing proportions.
For example, when constructing a Practice Axe, the final Quality is 'influenced' by the quality of these things: Linen rope 10 %Hardwood billet 50 %Carpenter's toolkit 10 %Carpentry Skill 30 %.
So, the most important component is the billet's quality, which will reflect half of the final Practice Axe's quality.
The Q of the toolkit and the rope plus the carpenters own skill level contribute the other half of the Q.
SKILL - How does SKILL relate to QUALITY?
YOU can equip a 100 quality weapon but its only as good as your skill level.
So if you at 45 skill with a 85 weapon hit me.
The game will reduce your 85 weapon to a Quality 45 weapon and then do the damage calculations.
So as i said before you are going to be forced to raise your skill to 100 if you want do to max damage.
Meaning that the damage your strength stat is held back by your skill level and the weapon quality.
Here is how quality relates to key game concepts: Hides - Skinning animals currently only yields minimal quality, to get 100Q in skins you read article to get them from your barns and stables.
Blacksmith shop should be used to make tools, as it adds 20% quality bonus.
Also, the handles must be whittled from 100Q softwood using 100Q knife by a 100 skill carpenter.
The blacksmith must also be 100 level when trying to make 100Q tools, and his own tools must also be 100Q in order to achieve this.
What about the quality of the anvil?
Water - used as an ingredient in many craftable items and structures.
I assume the well itself must be 100Q.
Also, considering that the soil quality affects the water: Originally posted by :Higher quality of water may be aquired by placing higher quality soil in water itself.
This affects the quality of caught fish as well.
To find them, begin your search in an area where high Q items can be found and move 5-10 quadrants to each side to see if that resource Q improves.
Continue in this manner.
Often, highQ materials are close to each other.
You can make 100Q ores as well.
Repeat the process until you're at the desired quality.
Charcoal - Does the Q of charcoal matter for blacksmithing?
Originally posted by :So I did some testing on my own and it seems the quality of the charcaol does not affect the quality of the ore your smelting.
The Q of charcoal only affects it's burn time that is to say, it's duration in the kiln or furnace Note: I can produce Q99 Charcoal with a kiln made from Q88 clay and Q12 plant fibre - if you use Q100 billets.
Obviously the billets are key here.
Oddly, your own skill DOES NOT factor into the making of charcoal, yet your Materials Preparation skill will benefit from creating it.
Tip: The kiln works more efficiently with charcoal as fuel.
Trick is to light the kiln with charcoal BEFORE you add the billets you want to make into charcoal.
Otherwise it will consume wood or charcoal randomly as fuel.
DONT use the bellows.
It causes it use more fuel, and higher heat is not needed.
MORE TO BE ADDED.
buy game card goes for low-quality soil.
If you plant high quality seed in low-quality soil, the quality of the crops will decline to the quality of the soil.
Because of this, it is MUCH more efficient to have smaller gardens of high quality soil, rather than huge fields of low quality soil though fields like that do serve a purpose.
Problem is coops don't produce nearly enough dung to keep even a small patch of life is feudal spinning wheel quality fully fertilized you may have to fertilize over and over again to get the soil quality up to 100and heavier livestock isn't available until they fully implement animal traps.
I have tested the output of dung from barns and stables using GM modeand these structures produce more than enough dung, so the capability to sustain efficient, high quality farming is definitely planned, but just not really possible at the current time.
Tip: to check the quality of soil, dont dig.
Plant fibre is highly coveted for crafting and always has the same Q as the soil its in.
That said, if you need 100Q plant fibre, you need to make 100Q soil.
Note: It has been stated elsewhere that soil quality matters for forging and other crafting.
This is not the case.
Soil Q is only important for life is feudal spinning wheel quality, and wells.
Poop - there I said it.
Consider the effectiveness of fertilizer in this comment: Originally posted by :Using dung on the same tile multiple times does increase the soil's quality, but the bonus per use decreases.
When fertilizing soil with quality 90, the bonus is only 1-2.
In general: - quality of seeds does only affect the quality of yield, not the quantity - quantity of yield is affected by quality of soil and weather - it's not possible to gain the max.
Soil Quality is, oddly, NOT a factor in Tree Quality.
What about apple trees?
Does Q affect the apples rate of growth and the ability to re-harvest them?
It would seem this is simply a server setting.
Don't forget, too, that while the Farming Skill determines the Q of your apple trees, you need 100 level Forestry to pick the 100Q apple tree sprout!
Consider getting your friendly neighourhood Grandmaster forester to get your apple sprouts.
Also consider this gem from our friend Sir V again: Originally posted by :Low quality trees should be used as building materials for fortifications like palisadeshouses and decorative furniture chair, table, etc.
The Q of the building is often neglected.
Consider this post: Originally posted by :When making a crucible, the end-product quality is a product of many factors.
The q of the metal is 50% of the end quality, your skill is 30%, your hammer q is 10%, and the quality of your forge is 10%.
If you used low-quality products making your forge like q 5 stone then it's dragging you down.
Any craftsman worth his salt will want a 100Q shop to work in - make sure you gather 100Q resources to make it with, and have level 100 in the appropriate construction skill.
Remind me to offer Sir Vaughn drinks on the house once I get my 100Q brewery built.
Here's more sage wisdom from him: Originally posted by :My experiences given all skills max.
Procuration - producing Q100-leather is only possible with Q100-devices see where to buy pocket poker games and Q100-water ; Q100-dried hide + Q95 water in Q100-tub will produce Q99-leather - using Q100-tubs increases flax-Q by 1-2 points please feel free to contribute thoughts, experiences and corrections to this thread.
I'll try to keep it up to date and accurate.
There's lots more QUALITY issues to discuss.
Also note that Fertilizing your soil makes the Q go up.
Which is influenced by the Q of your Dung.
Edit: Noticed it was already coverd.
Does it help when trying to make Q100 trees to put fertilizer on the soil?
Thanks for putting this all into one location.
From what I've seen, the only thing that impacts quality of planting normal trees is the quality of the sapling.
As for farming trees, it may be dependent upon BOTH farming and forestry, as our 100 farmer still reduced quality of apple trees upon replanting, but with 100 forestry and 100 farming, this was not observed.
That's kind of what I thought.
So is the lvl100 needed by the planter?
THAT is the question.
Which is influenced by the Q of your Dung.
Edit: Noticed it was already coverd.
Food quality is dependent on cooking level as for the maximum you can make.
From there, the majority of the influence comes from quality of ingredients used, and to a lesser extent, the quality of the cooking pot used.
For example, Codfish life is feudal spinning wheel quality Cabbage, 30% of quality comes from the Q of cod used, 30% from the cabbage used, 10% from the cooking pot Q, and 10% from the quality of the cooking apparatus used.
The remaining 20% is from your cooking level In a more complex recipe like Meat kabobs which takes 5 ingredients, each component contributes 12% of the overall quality, with the cooking pot and cooking apparatus contributing 10%, and 20% from cooking level.
As a rule of thumb, 60% of quality is from ingredients.
What about the actual Food Quality Meter, and its implications to your skill progression.
I'm still cloudy on that stuff.
One thing that bothered me about this game so far, is that Life is feudal spinning wheel quality already maxed out on Skillcap and Statcap, and yet our farmer is only just getting the ability to make 5 ingredient foods.
The boiled eggs are STILL filling us up better than the complex meals.
At this point, the cooking seems to lag behind other skillsets and now it seems we don't even need the benefits of it.
Cooking should level up really fast so you can reap the rewards dnho gamescool complex meals.
I got a story from world war 2 about a soldier who was inside a house and he spottet a painting on the wall slightly crooked hanging on the wall, he went over and adjusted the painting so it was hanging straight.
Crow out : A fundamental part of the game requires you to strive for higher quality.
There's really no downside to aiming for 100 quality "Perfection" Originally posted by :.
Feel free to contribute to our discussion on how seeking Q100 materials offers a richer visit web page experience.
Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
All trademarks are property of their respective owners in the US and other life is feudal spinning wheel quality />Some geospatial data on this website is provided by.

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The spinning wheel is an ancient invention that helped to turned plant and animal fibers into thread or yarn, which were then woven by a loom into cloth. No one knows for certain who invented the first spinning wheel or when. Some evidence points to the invention of the spinning wheel in India between 500 and 1000 A.D.


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The discovery of round object, called the wheel, appears to be the most significant impact in our daily life. The wheels thus brought mobility to our daily life. All the modes of our daily transportation such as car, bicycle, scooter, train and even airplane needs wheel.


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Is there a definitive list anywhere of what quality does for all items? (and when it doesn't matter) : LifeIsFeudal
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